Hi all,
I am getting very frustrated with baking my normalmap in mudbox. Ok I will say this in order.
I have retopologised my model. So I load in the that model, which is the lores model. It matches as close to the hi-res one as possible, but the uv layout is different.
Ok the first time I did the normalmap it looked fine, apart from the colours. It seemed to capture the essence of the model well attached photo goodmap.jpg.
Ok next I did transfer paint layers, to get the paint from my hires on to my different uv map. Ok it did the colour fine, but suddenly it screwed up my normalmap. Basically all my normalmap became a right mess. I checked the uvs and they were fine. If I turned off the normal map the colour was in the right places, but if I turned the normalmap on then the normals were a mess.
So I have tried about 10 times with the normalmap now and every time it screws up. I either get black arms or the face looks like Freddy Kruger.
I have tried different settings eg furthest inside, and furthest outside and remade it multiple times the normals won’t work.
The only way the normals do work is if I don’t use the “Transfer paint layers”. Once that operation is done, my colours are fine, but my normals will not work at all.
Hope this doesn’t sound too confusing and I hope there is an expert character modeller out there who can help me.