Mudbox <-> Maya "Skin" Problem


#1

Hello,
This is my first post on this Board, and because of that i want to briefly introduce myself.
I am currently 21 years old live in Germany and been learning 3d myself for about one year. about 2 Months ago i decided to switch from Max to Maya, because i like the Program a little bit more, and think its fitting more to myself.
But since then i have a strange error within the Mudbox Workflow, i hadn’t with Max before.
It looks like the Mesh itself is calculated from the wrong side in one of both Programs. first time i noticed it, when i was trying to import a model i did in Mudbox to maya, and now i wanted to retopo it in maya, and redo the mudbox part, and have the same error on the mudbox side.
i made 2 screens to show you what i mean.

Maya side:

Mudbox:

If anyone has a solution, i would realy appreciate advise, or any Help.

Because English is not my native language, I hope there are not that many spelling and grammar mistakes.

Sincerely Duky


#2

you have to flipp the object in maya…
turn on backface culling in maya and you will see its also flipped there…


#3

thats totally right, i can see it also fliped. but thats not what i want :wink:
when i export the mesh to mudbox, or max the mesh is orientated wrong. with your solution i could just partially fix the problem inside maya, but not the export, nor the rendering.
or am i just missing the important Point?
best regards
Duky


#4

mudbox and max can only view faces they are facing in the right direction…
maya is able to show also ā€œflippedā€ faces even if backface culling is on…

if you go to the attribute spread sheet… there is a tab called render…
in these render is an attribute called opposit…
if these attribute is ā€œonā€ maya will show flipped faces in the other direction…

did you freezed the history before exporting…?


#5

hey.
thank you for your advise. i did not freeze the history, but would this change the direction of the faces?

i mean if i switch on backface culling i’ll get the same view as in mudbox, so there has to be a simple solution to get it exported to mudbox. (sry if i am just to dumb)

i want to thank your, your help is much apreciated!
lg
Duky


#6

if the faces in maya are also in the wrong direction…
select the object… go to normals --> reverse…
freeze the history and export the obj…


#7

Thanks, that was exactly what i was looking for.
thanks for your time!
bye
Duky


#8

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