I’ve just downloaded the trial version. Theoretically, mudbox manages multiple UV arranged along the U, practically I cannot create displacement map with UVs that are beyond the 1 U coordinates.
Second, whenever I try to create displacement map in 2k res, mudbox is thinking for a while, and then informs me, that disk is full (140 Gbytes free by the way), cannot create map.
My character’s highest level is about 2.4 milion polys, and I think it’s pretty lightweight according to what used to be used.
Please, share me some hints…