Hello my name is Kahn and I’m a student at CG masters. We are working on a group term project. I’ve modeled in Modo, with UVs, froze it and exported it to Mudbox. I’ve done all the work in Mudbox and I was trying to export a displacement map with the right settings, and an error bar pops up saying that there are too much extra ordinary vertices per face. It needs to be subdivided once. #1 thing is that when I go into UV in mudbox, there’s nothing there. #2, I’ve tried cleaning mesh before I exported it. #3, I’ve done all my work in Mudbox in level 5 of the mesh.
Rebuild Level UVs, in the UV menu.