To make a dynamic sculpt tool I think would take a lot more work than a few weeks. And actually I do not know how many people they have working on Mudbox development.
But I imagine that the features that they added to this release where no simple matter.
A dynamic tool would be welcome.
But it is far more advanced in Zbrush. There is a lot more to it than just dynamic topology. It is integrated into a lot of other tools that allow you to form, cut into your mesh, insert shapes and freeze them in etc. I mean there is a lot going on there with Dynamesh at the center.
So you have to ask yourself, what is the incentive for Autodesk to put enough work into this kind of functionality to compete with Zbrush?
I don’t think they have that kind of motivation. I think they have to respect reality. And the reality is, that if you want the “best” sculpting app, it is going to be Zbrush.
(Mudbox users please refrain from jumping all over me. I put quotes around “best”. But lets be honest and just look at the numbers. Mudbox is the minority here.)
Mudbox just is not the first choice - by the numbers alone. So the money is better spent making it attractive to a very large Maya user base and strengthening the suite concept. Which by the way I think has taken a huge hit by eliminating Softimage. From my perspective there is much less reason to own a suite without softimage. What’s left? MotionBuilder and Mudbox. Are people really really going to be wanting Maya AND Max? I know I don’t. At least not now.
But here is the point about Mudbox. trying to make it compete with Zbrush would be a loosing proposition. But adding features that enhance a more modern workflow with Ptex, mutli tile UVs Blend shapes and adding other needed features to painting layers is something that caters to the larger user base of Mudbox which is people who use it with Maya.
Money would be better spent going after the Mari market and enhancing the painting features.
Well enough… I know everyone is not going to agree with this. I understand… we all have different uses. But I really do think this is the thinking. FWIW.