Mudbox 2011


#26

here is the gdc2010 video

http://area.autodesk.com/gdc/ondemand7


#27

wow! thanks for that! Pretty awesome!


#28

The possibilities of usage of the VDM’s looks pretty cool but it’s a shame Adesk couldn’t incorporate their usage at rendertime in the 2011 releases of Max/Maya.
Also, the posing tools look nice but can you pose multi-objects akin to T-pose master, i wonder?


#29

definetly, you can pose multiple objects, quite easily if i might add.


#30

here is a video demonstrating multi-object posing

http://www.youtube.com/watch?v=j5jBw7Tj2T0&feature=player_embedded


#31

So i see theres a single click object&maps exchange with Maya now? has anyone tried this?
Is there a way to do this with Max?
I’m mostly interested if theres a “one click” way to transfer model with, few channels (bunch of layers each) from Max? and then when done painting “one click” again, and all the maps update back in Max?

cheers


#32

yes this will also work with max…
and mudbox is saving the images if youn hit crtl+s and max will pick them up…


#33

Does anybody know when the Mac demo for Mudbox 2011 will be available? The Win demo has been available since yesterday. I´m still waiting for the Mac thingy…

Thanks,
Marco


#34

EDIT

Went here and had to re-fill out all of my info, but got the 2011 Mac demo.

http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&id=12047753


#35

Thank you! :thumbsup:

Marco


#36

does someone else have weird shadows when creating an antialiased turntable movie?

edit: turned out the shadow resolution was responsible for some weirdness in the movies. it works perfect with 1024x1024


#37

Can’t seem to find the one click option for Max. How does that work?


#38

When doing highres models to be tileable textures, zbrush has the “wrap” function. Does Mudbox have something similar?


#39

Hi guyz, could you eloborate on your hardware/texture painting performance ratio?

8bit textures at 2048 res is fine for about 7-8 layers.
I’m getting stuck with 16 bit tiffs at 2K res with a total of 4 layers.
Much worse with 32bit textures of course.

> Quadcore intel cpu / 8 GB RAM / 256 MB Quadro FX570 / Win7 64bit


#40

your graphics card has to less memory…
mud needs min 512MB graphics ram cause mud loads all textures into the vram…


#41

use the flatten to uv feature to paint the whole model…
http://www.youtube.com/watch?v=RkH5goz-RO4


#42

Thanks but I think you missunderstand my purpose. The mesh it self in mudbox is irrelevant. I’m creating a highres model to generate a tileable normalmap that will be tile mapped on any surface afterwards. You could come pretty far with the mirror mode to make sure each side is similar but it still won’t do it fully.

Wrap mode in zbrush


#43

oh sry… i see…
there is no way to do that…


#44

Makes me sad that I just bought 2010. now I don,t have the $ to upgrade and play with the posing toolset and other great features.


#45

OK thx.

And what kind of performance can I achieve with, say, a 1 -1.5 GB modern geforce/ati gaming card? How many “painting” layers - at which depth/resolution should I expect?