So I was just at GDC and the Mudbox demo artist at the Autodesk booth could not show me the posing tools for 2011. He told me that the posing tool needed a model that has already been skinned/bound in another package like Maya or Max. Is this the case? Do you seriously have to rig your character before you can pose it in Mudbox?
I hope the demo artist just did not know the new features… if not that’s pretty lame.
Vector displacements look sweet!