Mudbox 2009 ‘From the Ground Up’ : ‘Wave 2’ (Character Detailing)
Part 2 - 11mins (due to a file namimng mess up part 1 will be up asap)
(other videos will be added to this list as they are released.)
Total time: 3 hours
Well there’s no time to have a rest for those watching these… here’s the start of wave 2 which includes the obj and Mud file for those who wish to follow along. I this wave we’ll cover in real time the sculpting of a complete character that as part of wave 3 we’ll texture and take into max, maya, xsi and maybe even a game engine or two.
You’ll see a whole lot more of this character as he’ll be used to demonstrate some of the new features of Mudbox as they arrive over time. I’ve kept the polygon counts down to a dull roar on this one so that everyone can keep up. providing your machine can run mud2k9 you’l have no problem with the polygon counts in this demonstration model.
No stamps or stenicls are used for the suit and we cover sculpting the entire thing by hand (although there’s a good trick with the face detail later on.) This wave runs at 3 hours long in real time and I’ve made it as easy to follow as I can without being condecending. Things that were covered in wave one wont be recovered in this wave as it is expected that you have watched wave 1 before wave 2.
Enjoy
Wayne…
I’ll keep them up until the high res versions are up in a day or so.
, if its been a hard week I may reuse and old base mesh, but if its either something different, or things have been pretty easy going then I may knock a few new base meshes out at one to use later. I also keep a library of parts that I can add to meshes to save time.
I don’t give in to bullies.