Yes,… I use 5 apps for a model and only one is max (autodesk) so the fear escapes me. There are a zillion packages out there.
Now be a nice chap and disconnect those backups from your network 
thumbsup man.
Chris
Yes,… I use 5 apps for a model and only one is max (autodesk) so the fear escapes me. There are a zillion packages out there.
Now be a nice chap and disconnect those backups from your network 
thumbsup man.
Chris
The backup drive is safely away in a cupboard tucked up with nice pilow and some hot chocloate, where it wil stay for the time being.
Wayne…
Hey Wayne,
Excellent updates, please post them on http://ww.vfxcast.com/ there isn’t much on mudbox there…
Rich
Sorry these are exclusive to TheArea and wont be appearing anywhere else, and certainly not until every video is out which will take some time. Plus I remember who started vfxcast and they still owe me money…say hi to wes for me. 
Wayne…
Mudbox 2009 ‘From the Ground Up’ : ‘Wave 2’ (Character Detailing)
Part 2 - 11mins (due to a file namimng mess up part 1 will be up asap)
(other videos will be added to this list as they are released.)
Total time: 3 hours
Well there’s no time to have a rest for those watching these… here’s the start of wave 2 which includes the obj and Mud file for those who wish to follow along. I this wave we’ll cover in real time the sculpting of a complete character that as part of wave 3 we’ll texture and take into max, maya, xsi and maybe even a game engine or two.
You’ll see a whole lot more of this character as he’ll be used to demonstrate some of the new features of Mudbox as they arrive over time. I’ve kept the polygon counts down to a dull roar on this one so that everyone can keep up. providing your machine can run mud2k9 you’l have no problem with the polygon counts in this demonstration model.
No stamps or stenicls are used for the suit and we cover sculpting the entire thing by hand (although there’s a good trick with the face detail later on.) This wave runs at 3 hours long in real time and I’ve made it as easy to follow as I can without being condecending. Things that were covered in wave one wont be recovered in this wave as it is expected that you have watched wave 1 before wave 2.
Enjoy
Wayne…
Yeeehaaa! the wait is over. Everything else gets put on hold.the dishes pile up,my little girl’s gonna miss bathtime and her mother will have to fend for herself:D
Good lad Wayne cheers for this.:applause:
I should have a temporary low res quicktime version of part 1 to hold you guys over till the high res version is online. Probably be up in half an hour.
Wayne…
Part 1 Temporary Download Links
Run time for this part: 28 mins
[b]http://www.dashdotslash.net/groundup/wave2-1-Desktop.m4v << Desktop version
http://www.dashdotslash.net/groundup/wave2-1-iPhone.m4v << Versions for iPhones etc…[/b]
OK here are some temporary LOW RES links for part 1 (running time about 1/2 hour) I did a quick job on he encodes so sorry for any issues. But it should tide you guys over.
I’ll keep them up until the high res versions are up in a day or so.
Wayne…
Hey Wayne! Thanks for the tutorials, I’d originally wrote off 3d sculpting as beyond my ability, being a mostly hard surface modeler, but your videos have changed my mind. Cheers!
I started years and years back as a purely hard surface poly modeller and felt the same… its a different discipline, but once you get into it you wont stop. Its great that these vids have encouraged you to explore a new field, just remember to make sure that you have the basics covered well before you move to each new stage.
Wayne…
I’ve been trying to get these videos for a month now. I can’t seem to be able to log onto the area.autodesk.com site or create an account. No matter what I’ve tried, I always get “screen name is not available”. I’ve tried everything and any variations of an account name and the result is always the same.
Anyone else have these problems? I’d really like to see mudbox in action but this is killing me!
Clean out your browsers cookies and history cache,… close the browser and try again. See if that helps.
I’ve tried this on 3 different machines on two different networks. Attempted the most obscure user names and (even mixed alpha and numerics) combinations, yet still get “Invalid User Name”-there’s just no way that everything I tried comes up with the same results! Browser caches cleared, and attempted using both Firefox and IE, and even Safari!
Wayne, I know you are busy but if there is a chance you could PM me with an email address of someone at the area site that can help me create an account, I’d be very grateful. I really just want to see the videos and anything else mudbox related. I’m hoping that I can get a trial version at some time but I first want to see the videos.
Thanks for the help.
Thanks to Apollo, I now have account access and can view the videos. Very impressive stuff! Sorry for wasting some of this threads bandwith :banghead:
Glad to here that you got sorted out thanks to Apollo. Sorry I was unable to reply today (been doing normal borring life stuff so was mostly offline until an hour ago.)
Wayne…
Yeh cheers wayne,i’m well into wave 2 now.your approaches to sculpting are superb.i’ve purposely sculpted up to the end of part two and then started again with the level 0 basemesh just to practice these techniques.
although i’ve never worked with clay(apart from the standard ashtray everyone makes in school:) ) i actually feel like i am when using your methods,especially the rough pass with the wax brush and the scrape and flatten pass to clear details.
great stuff looking forward to more.
Wayne, thanks so very much, the ground up series is simply brilliant, I watch the vids so far its very easy to understand and follow along. I am waiting for my hardware qualified pc to arrive :). If you lived near I’d get you a beer.
Martin
Yep, yu should see the vids from the rest of wave 2 pretty soon. There’s a bit of a video backlog on the area as yours truley has been some what hogging it with the ground up series…so thi gives them tie to get some other stuff out.
Wayne…