MrRevolver


#161

Extruder simply “pushes” out geometry from an existing surface based off the surface’s normal. Very simple plugin.


#162

The hand tool will work if you zoom in with the magnifying tool. I expand out the window too. But as far as needing more drawing space, activate the grid, make it a tight count and zoom in.


#163

Thanks Brian,

Is there a way to add more resolution for the cross section.

There’s revolve steps, there’s two smoothing inputs but it would be great if there was a cross section subdivision base on or beyond the drawn points.

so even if I put in 4 points I could smooth like I added 120 pts. I think this would be the way to make it not necessary to have Encage for the smoothing.


#164

Well… ultimately that would be solved if we went to beziers or b splines and then tesselate the curve with settings in the interface, but the Igors shot that down for this first version. I can understand why… get the basics first. I think if Mr. Revolver is a hit… it may inspire them to do more.


#165

Some images:



All 100% revolver. The lighthouse could/will be improved in the next beta (better grid snapping). It is to scale: 88 meters high with 1 scene unit = 1cm. It is a copy of Les Héaux de Bréhat in France.
Ian


#166

pretty nice Ian!

now i regret that i haven’t screamed HERE the time beta testers were searched.
oh well. i hope you finish this plugin soon. i can see much posibilities for my work.
great work so far, dear Igors!


#167

Cool ! nice image :thumbsup:

Reuben


#168

One more

Revolver light, actually it’s a Habitat pendent light but who’s counting?
Ian

Edit: Fixed link


#169

Hi, gentlemen

Beta 5 is ready: contours-contours-holes-holes :slight_smile:
See the new section in updated doc


#170

Wow Ian(was referring to the light house in particular),

This is really nice.
I’ve been very impressed with all the samples people have posted.
Igors what a great effort you’ve put forth!
A great way to start this community off right I’d say!

Mike Fitz
www.3dartz.com


#171

Cheers Mike!

Ahh Igors, how did I ever doubt you?!
:applause:
Ian


#172

Beta 5 received and will be distributed to all beta testers shortly.

This is the one gentlemen. I am extremely pleased with this update. We’ve got a few more days before the release date. Let’s work to pump out a couple more pictures.


#173

Hi, Mike

Mike, of course, a moral support is a great thing, but please don’t forget: beta 5 is available for you. After all, who have called a genie from his bottle? :slight_smile:


#174

Hi, Ian

API allows only reading images from resources. In other cases developers typically use img files that plug-in reads/unpacks itself. We think your request is rational, but it’s enough hard to predict what woud be a result: positive or negative :slight_smile: Really, a simple fitting image to screen can be not enough, image can be “too black” (problems with graph’s visibility), image file is missed if plug-in is moved from to another mac etc. Say shorter, the feature is “too big and too blurred”. So, sorry, but no.
But you can do with Path2Line :wink:


#175

Hope to have an animation done for tomorrow,
Ian


#176

Beta 5 has been seeded to all beta testers. If you have not received your copy, please contact me.


#177

I’d like to point out something very cool about the marriage of Bebel and Revolver. Revolver possesses the ability to animate down to the individual control point level. We’ve never had that level of control before. With this ability, you’ll be able to change the shape of revolves or extrusions with precision accuracy over time. Its the closest thing we’ve ever had to vertex level animation. Very handy indeed.


#178

Just mentioning, but can’t seem to get textures to render on a Encage/Revolver model. Just mentioning. Don’t if I it’s just something simple I am doing wrong.


#179

And on that note… point level animation…

Igors… is there a potential way we could have a tool to scale selected point positions two dimensionally in the cross section editor? Repositioning points by hand in order to animate a growing cross section equally will be pretty difficult without it.


#180

Encage, I believe, inherits UV coordinates from the child plugin (revolver), but this should work because I used it on my example. (Unless something has changed in B5.) I’ll check it out as soon as I can.