MrRevolver


#141

Holes…

Understandably this doesn’t work (the caps go wrong)…

But could this work?
Ian


#142

Hi, Ian

First, let’s specify what holes we talk about. We guess gentlemen have a plan like: create a contour with holes in Mr and pass it to Mrs to have “solid” holes, right?

About could work or nope. The theory says: there are simple and not simple polygons (see attached scheme). A simple polygon always can be triangulated successfully. Not simple one - theory is in silence.


#143

If you could support holes in simple polygons, I would be considerably pleased. I think it would add a considerable amount of value to the plugin, especially when combined with Mrs. Bebel.


#144

Hi, Brian

Let’s imagine a several steps on this way (with absolute not too brave assumptions). Ok, we see like:

  • contour should be shown closed and with different colors for interios/exterior (most probably polygon’s layout also should be shown);

  • we want a single hole? Or multiply holes? We guess last, a program does only a single hole looks ridiculous :slight_smile: So, we need to create multiply contours and define rules for combining them together;

  • diagnostics: user should be immediately informed about incorrect contours’ combination (for example their intersections if a contour is not intended for such boolean)

There is nothing “super-complex” to implement this. BUT: let’s call thing with their names. We want to create interesting contours with multiply holes? Why no? But, of course, it’s a standalone task/plug-in/project. Let’s not cheat ourselves with it would be implemented as a “little additional option of MrRevolver” - the bounds of concrete plug-in are too narrow to hold this :slight_smile:


#145

I concure. Actually…what I could potentially see is creating an additional plugin that acts as a primary drawing hub of 2D curve entities and surfaces. Its responsibility would be to feed plugins like Bebel and Revolver with cross sections and surfaces for use.

Start by taking all the graph tools found in Revolver and add addtional multiple hole support for simple polygons. Interior lines could be indicated by a different color and perhaps curve direction could determine whether the line is interior or exterior. 2D boolean tools would be really helpful. (Similar to pathfinder in Illustrator). We could also use methods to create arcs, circles, and other predefined shapes.

Maybe…just maybe…we could support actual curves by this point and be able to draw with either Nurbs or beziers?


#146

Still experiencing a minor problem with the Revolver to Bebel pipeline. (Steps to Zero function). It seems that the start and end point of the cross section to be extruded absolutely must be located on the center axis line in Revolver or the extrude will fail in Mrs. Bebel. (see examples) And that doesn’t always ensure a good extrude. The 3rd example shows a failed extrude even though the start and end points are on the center axis. The problem I believe lies with the capping system.

Is there no way to improve on creating a surface when Steps to Zero is activated? Since revolver is so sensitive the way points are ordered and capped… it makes extruding in bebel a guessing game.


#147

Beta 3 actually handled the Revolver to Bebel pipeline better even though you could only draw on one side of the axis or the other.


#148

Another bug…

The plugin will not remember if you’ve checked Invert Vertices and Normals.


#149

Hi, Brian

Yes, here (in context of specialized 2D editor) Beziers are absolute in place IMO. Same as booleans etc. But… looks like we build too far plans :slight_smile: Let’s finish MrRevolver first, then let’s see


#150

I know this might seem a minor point, but could grid steps go higher then 200? 320 would be ideal. Later today either Brian or myself will post an image of a lighthouse I modelled with Revolver and many of the parts are a little too chunky because grid snapping wasn’t tight enough (I adjusted some points without grid steps but that gets messy when modelling to an exact scale).

Also, Revolver (in steps to zero mode) doesn’t play nicely with the ‘Extruder’ plug-in, it renders perfectly, but crashes Animator constantly, this isn’t a ‘bug’ but just a warning to other users :slight_smile:

Ian

Edit: Have we discussed having underlay images to copy from? Or is this simply impossible with the current API?

Edit 2: Wow, just loaded up Beta 4! The graph is now very well rounded and fully featured, love the equidistant, insert points and mirror tools, so incredibly useful!


#151

Hi, Brian and Ian

About holes: can promise nothing yet, thinking…

Projects please (we cannot reproduce your “Bad” and “Bad2”)

Fixed

Just was set to 500:)

Project please (with Extruder plug-in, we’ve not it)

Finally we see something like normal beta-testing:) Thank you, gentlemen


#152

Here yah go.

I have Bebel v2. Maybe there’s yet a newer version?

Also attached is the freebee extruder plugin. Just reparent the “bad” revolver instances to extruder. They produce bad geometry as well…“good” however works.


#153

It looks really great if you ask me. Brian.


#154

I know there’s reverse normal functions but has anything been done to prevent it with encage.


#155

Thank you Alonzo. :slight_smile:


#156

Yes Igors, can you add a feature to give us more time of the Phoenix Project deadline? Since we are asking… :slight_smile:


#157

lol… you’re funny.


#158

What are the requirements for the Extruder? Does it generate it’s own geometry or do I need an EPS?


#159

I’m only bringing this up again because it’s the first thing I do when I open the plug.

When I one the plug the first thing I do is try to zoom out because I want more space to draw. Even when I open the drawing area, I still don’t get more space to draw more complex contours. When I try to use the hand to push the space over, it doesn’t slide over.

Just wanted to be clear…maybe next time.


#160

Equidistance is really nice.