MrRevolver


#121

Can you not produce a more rounded object by adding a few more points and using the smooth across + along feature ?

Should not need to rely on Encage too much to produce desired result IMO.

Reuben


#122

Unfortunately - no. Side caps (CapsU) are additional surfaces “ouside” of revolved ones. In other apps a typical this problem solution is using of another plug-in that rounds edges. Note that caps generation are often also another plug-in or external call.

To produce desired result - yes, should not, but to learn how plug-ins work together - maybe should :slight_smile:


#123

Ok, a staircase (image & project)


#124

Ok, well its looking like a great tool anyway :thumbsup:

Reuben


#125

I heard this was a scaling problem. I have had it happened too. If you are using a proxy, don’t scaled it because Encage will make it snap back to the original size. If you have to scale, export and reimport to freeze the transformation into the geometry at that right size.


#126

Igors you are have to write instructions on how to do this quickly so we who are less brilliant as than the programmers can understand :slight_smile:

I looked at the screw and still can’t figure it out.


#127

Right because there is not another cross section I can’t round from the top without using encage. At least from my understanding, I’ m not. However, at this point I still need to export the f-curve setup igors is using to see how that can help.

Here, Encage isn’t suitable either because the geometry generate spires.


#128

Hi, Alonzo

AFAWK EI model plug-in receives its child groups geometry in its final stage (“in Camera space” as programmers say). In other words, plug-in reads its children after all possible transformations are applied to them. EI plug-in is informed about child’s linear transforms (scale, rotate etc.), but not about non-linear ones (deforms, morphs etc.). Yes, plug-in can snap child back to its original scale before processing, but absolute most plug-ins (count Encage) don’t use this ability. Cause it gives no benefits (if user enlarged a child group, why we need to ignore this?), and doesn’t guarantee a restoring of “original” - deforms/morphs/skins are still unkonwn.

“Scaling problem” - yes, it exists with skinned groups. We don’t remember details, but only the fact that plug-in receives enlarged input. Generally there is a simple way for such cases: if you noticed an artifact sorta (plug + its children), then do a simple test: check how this children set works with other plug-ins (we use Dicer! and MrBlobby). It’s a fast way to see either it’s a “personal” plug-in’s bug (quite possible) or it’s just a common EI plug-ins problem


#129

This file makes my EI crash…everytime.


#130

Well, Alonzo, if we would write instructions for each sample we post, then our work could not be finished in real time. There is prj with host + plug-in (no other third party tools and nothing unusual in host are involved). It’s a honest game :wink:

Don’t be confused, any manipulation with time is counter-intuitive for human’s brain. Remember a lot of misunderstanding with switching from summer to winter time and vice versa. Try to re-organize your thinking, “Travelling in Time” requires some imagination and creativity :wink:


#131

Hey Guys…

I’m having a problem with clipping maps and Mr. Revolver. I’ve placed a map around a revolved object to cut some holes in an object. As an active plugin, the holes will not work. If I export the mr. revolver object out as a fact and reimport and apply the same clipping map, the holes work fine.

Can this be fixed?


#132

Mine too. This stairs crashes EIAS immediately. Actually after I look for the Ubershape. If I remove the Uber, then it still crashes when it tries to load.

Igors, just a suggestion. Maybe if I figure them out and can write the tute…but later. :slight_smile:


#133

Hi, Brian

Opens fine here (on Mac and PC as well). Sorry, don’t know how to help

Project please


#134

Ok, we propose:

a) let’s synchronize plug-in versions (we are on b4, you are on b3). We hope we post b4 tomorrow

b) we’ll re-save all Ubershapes as FACTs and re-send you prjs

Then let’s see


#135

Sounds good…

In the meanwhile I’ll get a project ready for you with the clipping maps. I’m working on one now.


#136

Well… since the Igors are wanting to release the plugin soon, I thought I better at least produce some kind of image. :slight_smile:

Everything has been modeled within Animator. Plugins include Mr. Revolver, Mrs. Bebel, and Encage.

Turned out pretty nice… need to fix the legs a bit. They are too thin. (Fixed…see below) And I could work on the lighting…but hey…not bad for just a couple of hours. Holes are accomplished with geometry clipping maps. Works in a pinch, but would prefer actual holes in geometry.

Shader: Mforge.


#137

Ok… I couldn’t stand it… I had to thicken the legs. :slight_smile:


#138

Hello

MrRevolver Beta 4:

Miscellaneous bugs are fixed, most important are:

  • incorrect vertices normals in “create polygon countour” mode (Brian);
  • crashed prj on start (Brian, Alonzo)

New features: new graph tools are added:

  • insert points
  • mirrors tool
  • equidistant tool

We hope those additions are helpful for creating complex contours


#139

Very nice Brian,

I managed to have a little play, I was trying to create a spiral stair case, the spiral part is easy :slight_smile: the staircase bit didn’t behave predictably, I look forward to viewing the stairs project file!
Ian


#140

Received. Will distribute shortly.