MrRevolver


#101

Hey Igors et al,

I haven’t had much time to play with this beta yet, very busy bee at the moment, but I do like what I have seen, the graph is a huge improvement and the “Steps at Zero” function is ingenious :slight_smile:

It is really coming together, the repeat revolve is very cool, something I do a lot!

I need something explaining though: What is the purpose of the ‘join’ tool when it does not join points… it simply aligns them vertically and horizontally, I would expect a ‘join’ tool to combine all the selected points < very useful, but simply putting all the selected points in the same place creates an error! Why do we need an ‘Error’ button? :slight_smile:
Or am I missing the something?

Holes in objects, very interesting but I cannot for the life of me work out how this could be implemented… Any examples Brian?
Ian


#102

Hi, Ian

100% “beta-tester’s classic sentence” (sorry, we can’t resist :slight_smile: ). Oh, yeah, “we need”, “we absolute need” etc,. but… I (personally) is very busy with my prj! Don’t be confused, Ian, it’s a normal beta-testing that we see recent 10 years (in EI and other hosts as well)

No, you’ve missed nothing, just you and we see things “in their evolution”. Without grid (that appears recently) it was hard to set the first and last graph points in same position (for the plug-in it’s significant are they coincide or nope). So, “Join” was added. A rational idea: change its name to something like “Close” (and functionality as well)


#103

I’m not thinking about it from a revolve aspect…unless you want to create something like a torus that has an interior wall…Revolving with holes is only really beneficial with partial revolves or items where you wish to see a thickness. I’m more thinking about supporting holes in the cross section editor of Revolver in order to feed Mrs. Bebel. Remember, I’m wanting a more complete mini modeling solution in Animator. My hope is to get a family of related plugins that can handle revolving, extruding, and lofting. The big 3. Holes are best implemented with extruding and lofting. You know… for creating anything with an interior wall/surface. Although I haven’t tried it, Child entities from an outside modeling package would probably meet that need. But I want the ability to do it internally. Invigorator has the ability to generate holes in objects with its extrusions from eps files provided that the eps file was masked within Illustrator a specific way. Therefore object items requiring an interior wall/surface like the letter “Q” could be formed properly.

Right now revolver’s cross section editor can draw a “single” line (thats the key issue) with multiple points that can form a surface that can be extruded with Bebel. Ultimately, Bebel should possess this ability on its own, making it the full extruding tool it needs to be rather than being dependant on another plugin series to provide it with cross sections…however, the Igors’ solution works for now. If they ever decide to make a Bebel_v3 with a cross section editor like Revolvers, that supports multiple lines, interior surfaces, and then include lofting capabilities between children or multiple instances of Bebel cross sections, they would have a complete mini modeling solution on their hands. We’re really close…we just might as well take it to the logical conclusion. A complete Konkeptoine mini modeling solution would include:

Bebel - For extrusions, bevels, and hopefully lofting.
Revolver - For symetrical revolves
Encage - For sub d smoothing
Tailor Tool - For render booleans
Blobmaker - For metaballs

I’ve asked Matt Hoffman for the ability to draw open and closed 2D curve generation tools in animator for the future. Perhaps one day that will happen and then these tools would have even more source entities to work with, but until then…I can be quite happy with what we’re establishing here. We only need basic modeling tools in Animator. I’m quite happy with leaving the complex stuff to Silo or some other program.


#104

Oh guys… just one more thing… lol.

Alonzo made mention back in his post about wanting to create spirals for the lamp/lightbulb he was modeling in his example. Normally, you’d do that with a sweep, however, for a symetrical situation like the lightbulb screw I could see that being a possibility with a closed cross section with revolver and allowing the cross section to offset up and along the “Y” axis. Right now your “offset” only moves the entire revolved object along the Y axis. What if there was another cross section offset that could move the cross section up and along the Y axis or out along the X & Z? Would be nice for creating a spiral staircase or something like that with the sections tool.


#105

Ok… no problem.

Not if you have a 23" or 30" cinema display. :wink:

Great! Point insertion tools for even distribution will be really helpful.

RangeU is too important for animation purposes to loose.

I was only concerned with deforming revolved objects with caps. Inserting more points will solve the problem for now. Besides, Encage can also lend a hand when needed. Speaking of Encage. I’ve noticed that when you parent and unparent a revolver object from it, the Mr. Revolver object disappears for good. You can’t get it back. Additionally, deformation regions on the child object no longer work. Obviously, you’d deform the Encaged object rather than the child object… but I just wanted to point that out.

Lets ask the potential users… what do you think guys?


#106

I was thinking something simple like a slight shift or offset setting…not exactly sure where. But I think at this point, considering the release date, I would focus on just making sure nothing pops or crashes, instead of feature request. correct?


#107

Oh and another quick thing. Did we get a “weld” function to ensure geometry created with revolver will work properly with sub surface scattering ?


#108

Yes I suppose… but if I can get the Igors to include just a couple more features, I will. Hey… somebody has to push. :scream:


#109

Except for that…That would be important. I got halted there, when I try to do my first volumetric render. I spent a lot of time trying to figure out what was wrong. If Mr. Revolver can’t make a closed object it will never render a SSS.


#110

Opening previous projects in the new beta comes in as cones,
My lamp looks like christmas trees. :slight_smile:
I understand if there nothing that can be done about this.

The point align tools are really nice.

The magnifying glass is nice, but alt/option zoom should cause the grid to zoom out even on newly open project.

On a pretty simple object encage the normals or shading to reverse.
Reversing the normals of the Encage fixes the problems.

Creating a Mr. Revolve with Angle (from to) and Sections, (2.3 and 2.4) with Encage, causes spires and bad geometry on one of the sections.

Join is interesting and caps UV but I don’t know if this actually closes or welds the object. This object is not some so I cant try it here.


#111

This is cool can’t use encage with it and I’m not sure if all the edges can be rounded.
Below, there artifacts when to make it fully rounded with Encage.


#112

Hi, Brian

Hmmm… let us answer with image and project :slight_smile:


#113

Excellent Igors…Only thing is my lamp turned it cones…christmas tress. It doesnt translate into the new release. It’s ok. I can redo it.

However, I still want volumetric light if I do :slight_smile:


#114

Hi, Brian

Maybe it’s the same problem that Manuel reported. Unfortunately we cannot reproduce it. Project please

Regions work, just host does not update plug-ins chain when child’s deform is changed (see SDS thread started by Giacomo)


#115

With CapsV (or if first and last points are on revolve axis exactly - btw: there is ‘C’ key to do this) MrRevolver creates solids with no holes, no matter how vertices are shared/unshared according to “Smooth” settings


#116

Hi, Alonzo

Unfortunately, yes, caps’ topology is absolute NOT suitable for SDS. Sorry, can’t help


#117

Sneaky… very sneaky.

Do you think a cross section offset like I suggested would be valuable at all? Could you do something like a spiral staircase with sections and traveling? Just curious.


#118

Correct. We are adding some new graph tools (hope you’ll like them) and fixing bugs. We’ve no plans to change functionality, IMHO a plug-in should be easy and understandable (even with less features)


#119

This plugin is about as straight forward as you can get…you did great. I just can’t help but ask for features. I’ll take as many as I can get. lol.


#120

Don’t understand, “offset” parameter moves graph (and child objects as well) in X, Y, Z, right?

Well, we think “travelling” allows such spiral (and much more complex things as well). But, of course, “travelling” is hard to use. BTW: user’s life can be easier if he has a sample prj of such staircase