I’m not thinking about it from a revolve aspect…unless you want to create something like a torus that has an interior wall…Revolving with holes is only really beneficial with partial revolves or items where you wish to see a thickness. I’m more thinking about supporting holes in the cross section editor of Revolver in order to feed Mrs. Bebel. Remember, I’m wanting a more complete mini modeling solution in Animator. My hope is to get a family of related plugins that can handle revolving, extruding, and lofting. The big 3. Holes are best implemented with extruding and lofting. You know… for creating anything with an interior wall/surface. Although I haven’t tried it, Child entities from an outside modeling package would probably meet that need. But I want the ability to do it internally. Invigorator has the ability to generate holes in objects with its extrusions from eps files provided that the eps file was masked within Illustrator a specific way. Therefore object items requiring an interior wall/surface like the letter “Q” could be formed properly.
Right now revolver’s cross section editor can draw a “single” line (thats the key issue) with multiple points that can form a surface that can be extruded with Bebel. Ultimately, Bebel should possess this ability on its own, making it the full extruding tool it needs to be rather than being dependant on another plugin series to provide it with cross sections…however, the Igors’ solution works for now. If they ever decide to make a Bebel_v3 with a cross section editor like Revolvers, that supports multiple lines, interior surfaces, and then include lofting capabilities between children or multiple instances of Bebel cross sections, they would have a complete mini modeling solution on their hands. We’re really close…we just might as well take it to the logical conclusion. A complete Konkeptoine mini modeling solution would include:
Bebel - For extrusions, bevels, and hopefully lofting.
Revolver - For symetrical revolves
Encage - For sub d smoothing
Tailor Tool - For render booleans
Blobmaker - For metaballs
I’ve asked Matt Hoffman for the ability to draw open and closed 2D curve generation tools in animator for the future. Perhaps one day that will happen and then these tools would have even more source entities to work with, but until then…I can be quite happy with what we’re establishing here. We only need basic modeling tools in Animator. I’m quite happy with leaving the complex stuff to Silo or some other program.