Hey Guys…
Just a couple of things on Beta 3.
First off… nice job guys… this is so helpful. This is gonna be a great addition to EIAS.
Revolver + Bebel + Encage = Happiness.
The idea of using Revolver as a mini line/surface editor with its “secret” function (Steps at Zero) is a wonderful idea. Now you can draw a shape in Revolver’s graph editor and feed it into other plugins. (Either another Revolver or into Mrs Bebel) Suddenly Bebel and Revolver are properly working together.
It would be nice if Bebel could eventually get its own cross section editor, but this certainly works for now. Great job. However…there’s one little thing I don’t like about your implimentation about this feature.
Revolver’s graph editor is divided into two parts. A light blue and light purple side, with a line drawn down the middle representing the revolve axis. When revolving, this is obviously necessary… however, I wish to use revolver to generate surfaces to extrude in Mrs. Bebel. Right now, you have to draw on just one side of the graph or the other. If you draw a cross section that breaks the axis, Bebel’s extrusions wind up going in two opposite directions. I bring this up because if someone wants to draw a cross section for Bebel to extrude…they’re going to want to use the entire drawing area… not just one side.
If you could include in the “secret” function a Mrs. Bebel compatibility mode button where the axis line in revolver can be ignored…well… that would be great. Otherwise, you have to move the cross section to one side of the axis or the other in order to obtain an extrude in a single direction and then the object’s pivot point is then either left or right of the object. No good.
Next, is it possible that when Revolver is first launched that the graph editor be a true square aspect ratio rather than stretched on the vertical? I always find myself adjusting Revolver’s graph editor back into a square aspect ratio in order to draw.
Finally…I’d like the ability to increase the cap’s mesh resolution for deformation purposes. The only way this can be done right now is to insert more points along the user defined cross section’s curve. This is logical and works well enough. However there is no method to insert these points quickly or evenly without snapping to the grid. (Thanks for the adjustable grid by the way… very nice) It would be great if there was a way to select two points in the editor and tell Revolver to divide the line between the two points with a user defined number of points. It doesn’t need to be fancy…it just makes inserting say 15 or 20 points considerably easier and faster. There… I promise… no more requests. (Unless you want to find a way to support holes in surfaces.)
Concerning your email on UV’s on caps. Personally, I think you would want them to be built separately don’t you? This would allow you the opportunity to place a separate texture on them quickly and easily. What were your ideas?