Hi, Alonzo
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AFAIK “beta-testing” means a testing of temporary betas

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The order is: Brian tells us user’s dongle, we back him an authorized plug-in
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Beta-tester can ask for Mac OR PC version of the plug-in (but not both)
Hi, Alonzo
AFAIK “beta-testing” means a testing of temporary betas 
The order is: Brian tells us user’s dongle, we back him an authorized plug-in
Beta-tester can ask for Mac OR PC version of the plug-in (but not both)
Concerning Betas.
I’ve been authorized 3 beta positions. One has been taken. If you’re interested in beta testing, please private message me with you dongle number.
Project file sent.
Sorry about some of the delays. Work got really hectic the past couple of days. Planning major Mr. Revolver push this week.
MrRevolver beta 2 changes:
fixed bug with child groups (beta 1 didn’t process closed contours correctly)
new option “Invert Normals” is added. The sentence about normal direction rules is removed from draft doc - it only confuses user without any reasons.
All is ready for beta-testers. Here are several (absolute subjective) recommendations for them:
don’t be in hurry, please spend a few time to read the short draft doc and to test posted sample prjs;
don’t be in rush to use “Traveller” feature immediately - this crazy programmers’ idea can easily damage your nervous/brain. First imagine a “revolve plan” in your head and only then try to implement it (not near easy);
don’t hesitate to inform about any bugs - only a program does nothing has no bugs;
remember that a cool image/animation is the best answer/report always.
Good luck, gentlemen 
I will be distributing beta 2 software by the end of the day. Hopefully sooner.
The following indivduals are on the beta team:
Mike Fitz
Alonzo Van Threet
Jedt Sitthidumrong
Ian Waters
Here’s an interesting approach to things. By using two copies of the revolver plugin the in project window, one revolver defines the curve that is modified by bezier deformers while the second revolves the result. The final product allows you to modify and shape your revolved object on the fly and animate the surface through deformations.
The Igors included this with the sample files and I just had to share. Brings a nice smile to my face.
Well, maybe there is other way to edit profile interactively in EI windows (also with Bezier etc.). Thinking…
:applause:
this is interesting…
but the bezier II is limit to 4 segment control point which is not enough IMHO…
:rolleyes: how about motion path?! but motion path is not animatable…
may be another plugin development call Mr. BezierIII?
regards,
Loon
:applause:
Hehehe 
Well, I’m gonna play with this tonight if I manage to forage for some spare time somewhere, I have a dozen ideas to try 
Toodles,
Ian
This is what I’m looking to do. Generate the bezier inside EI or with the help of Illustrator. No modeler or DXF. I assumed it would directly import EPS files from 2D packages or even PSD exported path. I would like to see the plug approach modeling from a 2D line drawing method and not so much 3D modeler.
This application would be for 2D designers.
Unfortunately the Igors ruled out EPS/Illustrator input. That’s their call. However, they are attempting to create an alternative.
Did you receieve my email with samples and beta software?
Yes I did and that’s the particular reason I am asking about this. I naturally assumed that Mr. Revolver being a modeler wouldn’t need a modeler. So far, I have created points for a revolve and not bezier profiles. This would results in primitive lathes only (?)
Igors make excellent and thorough plugins, I still love Trooper, but omitting EPS should be reconsidered.
I believe the method you used will be enough for me right now.
BTW, I believe the last email you sent of samples. somehow got bounced back.
This will work.
Mr. Revolve and Encage. Two Igors Plugs together. Again, My only concerne is that it takes two to do the job of one. 
I guess two Igors are better than one.

I tend to be hard when beta testing, hope I am not overdoing it…least in public.
Feature requests:
Needs an Undo key for drawing profiles.
Needs a reset profile button for reusing the same/dupicate plug on another object or,
Needs multiple profiles, like PSD Paths palette.
Needs to be able to copy and paste points of a profile.
Profile lathing areas need to be able to display a pict in the background as a template.
Grid snapping for points (depressing “X” key) or some type of point alignment snapping.
Selecting mutliple points and dragging them are very good.
Creating spiral threads? Not sure how to offset, the lathe line should be adjustable.

Oops!! Just remembered the procedure for posting images. Sorry will send it to you first.
Well lets address this.
First off, generating bezier spline curves inside EIAS for modeling purposes is definitely the responsibility of the host program. I absolutely want to see this happen. Unfortuantely, the plugin API has its limitations. The Igors are working finding a way to internally generate spline curves for Revolver’s use. Perhaps through animation paths, but ultimately, this is just a patch over a much greater requirement. Unless EITG includes some basic spline generating tools inside Animator itself, plugins like Bebel and Revolver are going to be dependant on limitations of the plugin API. Currently Revolver possess the ability to create cross sections within its graph editor. It needs some work, but we’re getting there. Perhaps later versions will be capable of drawing curved lines within the cross section editor. Child objects are the current solution to creating more complex outlines for revolving…but I tend to agree with you. If you have to use a modeling package to make the dxf outline… you might as well go one step further and make the model. However, by doing so you don’t obtain the animation capabilties found within the plugin. Its a trade off.
As for EPS… I’ve already posed that arguement. The Igors are opposed to it for technical reasons. Lets take a look at what they’re cooking up, and maybe going down that road again wont be necessary.