MrRevolver


#181

I will work with this more. I must be really screwing up because I can’t get Encage to export as a Sub-D object either :slight_smile: and I know I have done this before.


#182

Yes, It’s me. I was having some confusion with UVs and seeing the model, It was exporting both and I couldn’t see it.


#183

Hi, Brian

Select 2 or more points and use ‘[’ and ‘]’ (brackets keys, shift-accelerated)


#184

That’s what I was looking for. Excellent.


#185

Hi, Alonzo, Brian

Yes, Encage inherits UV’s of its child groups. About MrRevolver texturing: turn ON “Use UV Space” (Group Window, Shading Tab) and then manipulate with “Disable UVs” checkbox in Texture Window depending from you want UVs or nope


#186

Hi, Ian

Our question is: can we simply grab your images for MrRevolver gallery or you prefer to add your logos or what?


#187

Hi Igors,

One more for the road: http://homepage.mac.com/cake_or_death/revolver2.mov
Audio comes courtesy of my pestle and mortar :slight_smile:

Just take the images as they are, but if you could credit me under the links to the images that would be great.

This plug is not only incredibly useful, but also fun :slight_smile:
Ian


#188

Hi, Ian

Clear, thanks.
BTW: what procedural is flickering in animation so much?


#189

Yeah I’m gonna fix that, it’s aFraktal.
Ian

Edit: I’ll do this on Sunday and email it first thing Monday morning.


#190

http://homepage.mac.com/cake_or_death/anim-u-cv.mov

It isn’t pretty, just interesting, I’ll try to do something else on Sunday, although it might be too late.

Ian


#191

Hi, Ian

Yep, not an “utilizing” prj but an interesting experiment IMO. Not all should be absolute concrete, thank you!


#192

Finally got some time to play with the Mr.Revolver plug.
I think its great!
I built Everthing with the Mr.Revolver, the turbine fans were then made
children of MrsBebel and it extruded the faces of the cone that made up the fans, which
I then added a twist deformer too.
Pretty cool!

http://www.vrcops.com/vids/MrRevoEngine.mov

I had a hard time when I tried to animate the fans spinning with motion vector blur, as it
applied a blur at zero rotation, held for a second, then into the rotation, which the blur was
fine…
Maybe I got a bit ahead of the testing issues here…

Mike Fitz
www.3dartz.com


#193

Between Revolver, Bebel and deformations… you can build quite a bit. Nicely done Mike.


#194

I just checked out the screen capture movies you did. It’s a HUGE time saver.
Hope to see more, maybe on you use the f-curve to generate more forms.

I learned a lot of things I didn’t know about the plug. I just so impressed with the quality of the geometry inside EI. Very effecient.

You are right, animating verts are a first in EI with this plug.

Igors does a great job with that.

AWESOME!!!

p.s. Learned how to pronounce Bebel, Gourad :slight_smile:

Thanks
Alonzo


#195

Alonzo, funny you mentioned the Bebel & Gourad pronunciation. I thought the same thing. Been pronouncing them wrong all this time…but then again I never actually said them out loud to anyone. Ahh, spending too much time in forums!

Tim


#196

LoL…

I would say that David Argemi and The Igors have the final word on Mrs Bebel’s pronunciation. Its either Bebel with a long e or Bebel with a long a. I’ve always said it with a long a.

As for Gouroud…well… thats the way I’ve been saying it for years and never been corrected. I don’t think anyone knows…lol I’ve also seen it spelled Gouraud. I think its french in origin?


#197

I haven’t watched your vids yet Brian but it is pronounced “Gurrow” if that helps :slight_smile:

Konkeptoine is the word I used to have trouble saying until I got a phonetic translation from David!

Speaking of pronunciation, there is a sentence that used to be used to test a foreigner’s English skills: “The dough faced plough boy hiccoughed and coughed his way through Loughborough.”

In that sentence the combination ‘OUGH’ is pronounced 7 different ways, although in American ‘Hiccoughed’ is spelt ‘Hiccuped’ (the pronunciation is the same).

Here endeth the lesson! :smiley:

Ian


#198

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