Beta 5 has been seeded to all beta testers. If you have not received your copy, please contact me.
MrRevolver
I’d like to point out something very cool about the marriage of Bebel and Revolver. Revolver possesses the ability to animate down to the individual control point level. We’ve never had that level of control before. With this ability, you’ll be able to change the shape of revolves or extrusions with precision accuracy over time. Its the closest thing we’ve ever had to vertex level animation. Very handy indeed.
Just mentioning, but can’t seem to get textures to render on a Encage/Revolver model. Just mentioning. Don’t if I it’s just something simple I am doing wrong.
And on that note… point level animation…
Igors… is there a potential way we could have a tool to scale selected point positions two dimensionally in the cross section editor? Repositioning points by hand in order to animate a growing cross section equally will be pretty difficult without it.
Encage, I believe, inherits UV coordinates from the child plugin (revolver), but this should work because I used it on my example. (Unless something has changed in B5.) I’ll check it out as soon as I can.
I will work with this more. I must be really screwing up because I can’t get Encage to export as a Sub-D object either
and I know I have done this before.
Yes, It’s me. I was having some confusion with UVs and seeing the model, It was exporting both and I couldn’t see it.
Hi, Alonzo, Brian
Yes, Encage inherits UV’s of its child groups. About MrRevolver texturing: turn ON “Use UV Space” (Group Window, Shading Tab) and then manipulate with “Disable UVs” checkbox in Texture Window depending from you want UVs or nope
Hi, Ian
Our question is: can we simply grab your images for MrRevolver gallery or you prefer to add your logos or what?
Hi Igors,
One more for the road: http://homepage.mac.com/cake_or_death/revolver2.mov
Audio comes courtesy of my pestle and mortar 
Just take the images as they are, but if you could credit me under the links to the images that would be great.
This plug is not only incredibly useful, but also fun 
Ian
Yeah I’m gonna fix that, it’s aFraktal.
Ian
Edit: I’ll do this on Sunday and email it first thing Monday morning.
http://homepage.mac.com/cake_or_death/anim-u-cv.mov
It isn’t pretty, just interesting, I’ll try to do something else on Sunday, although it might be too late.
Ian
Hi, Ian
Yep, not an “utilizing” prj but an interesting experiment IMO. Not all should be absolute concrete, thank you!
Finally got some time to play with the Mr.Revolver plug.
I think its great!
I built Everthing with the Mr.Revolver, the turbine fans were then made
children of MrsBebel and it extruded the faces of the cone that made up the fans, which
I then added a twist deformer too.
Pretty cool!
http://www.vrcops.com/vids/MrRevoEngine.mov
I had a hard time when I tried to animate the fans spinning with motion vector blur, as it
applied a blur at zero rotation, held for a second, then into the rotation, which the blur was
fine…
Maybe I got a bit ahead of the testing issues here…
Mike Fitz
www.3dartz.com
I just checked out the screen capture movies you did. It’s a HUGE time saver.
Hope to see more, maybe on you use the f-curve to generate more forms.
I learned a lot of things I didn’t know about the plug. I just so impressed with the quality of the geometry inside EI. Very effecient.
You are right, animating verts are a first in EI with this plug.
Igors does a great job with that.
AWESOME!!!
p.s. Learned how to pronounce Bebel, Gourad 
Thanks
Alonzo
Alonzo, funny you mentioned the Bebel & Gourad pronunciation. I thought the same thing. Been pronouncing them wrong all this time…but then again I never actually said them out loud to anyone. Ahh, spending too much time in forums!
Tim