MrRevolver


#174

Hi, Ian

API allows only reading images from resources. In other cases developers typically use img files that plug-in reads/unpacks itself. We think your request is rational, but it’s enough hard to predict what woud be a result: positive or negative :slight_smile: Really, a simple fitting image to screen can be not enough, image can be “too black” (problems with graph’s visibility), image file is missed if plug-in is moved from to another mac etc. Say shorter, the feature is “too big and too blurred”. So, sorry, but no.
But you can do with Path2Line :wink:


#175

Hope to have an animation done for tomorrow,
Ian


#176

Beta 5 has been seeded to all beta testers. If you have not received your copy, please contact me.


#177

I’d like to point out something very cool about the marriage of Bebel and Revolver. Revolver possesses the ability to animate down to the individual control point level. We’ve never had that level of control before. With this ability, you’ll be able to change the shape of revolves or extrusions with precision accuracy over time. Its the closest thing we’ve ever had to vertex level animation. Very handy indeed.


#178

Just mentioning, but can’t seem to get textures to render on a Encage/Revolver model. Just mentioning. Don’t if I it’s just something simple I am doing wrong.


#179

And on that note… point level animation…

Igors… is there a potential way we could have a tool to scale selected point positions two dimensionally in the cross section editor? Repositioning points by hand in order to animate a growing cross section equally will be pretty difficult without it.


#180

Encage, I believe, inherits UV coordinates from the child plugin (revolver), but this should work because I used it on my example. (Unless something has changed in B5.) I’ll check it out as soon as I can.


#181

I will work with this more. I must be really screwing up because I can’t get Encage to export as a Sub-D object either :slight_smile: and I know I have done this before.


#182

Yes, It’s me. I was having some confusion with UVs and seeing the model, It was exporting both and I couldn’t see it.


#183

Hi, Brian

Select 2 or more points and use ‘[’ and ‘]’ (brackets keys, shift-accelerated)


#184

That’s what I was looking for. Excellent.


#185

Hi, Alonzo, Brian

Yes, Encage inherits UV’s of its child groups. About MrRevolver texturing: turn ON “Use UV Space” (Group Window, Shading Tab) and then manipulate with “Disable UVs” checkbox in Texture Window depending from you want UVs or nope


#186

Hi, Ian

Our question is: can we simply grab your images for MrRevolver gallery or you prefer to add your logos or what?


#187

Hi Igors,

One more for the road: http://homepage.mac.com/cake_or_death/revolver2.mov
Audio comes courtesy of my pestle and mortar :slight_smile:

Just take the images as they are, but if you could credit me under the links to the images that would be great.

This plug is not only incredibly useful, but also fun :slight_smile:
Ian


#188

Hi, Ian

Clear, thanks.
BTW: what procedural is flickering in animation so much?


#189

Yeah I’m gonna fix that, it’s aFraktal.
Ian

Edit: I’ll do this on Sunday and email it first thing Monday morning.


#190

http://homepage.mac.com/cake_or_death/anim-u-cv.mov

It isn’t pretty, just interesting, I’ll try to do something else on Sunday, although it might be too late.

Ian


#191

Hi, Ian

Yep, not an “utilizing” prj but an interesting experiment IMO. Not all should be absolute concrete, thank you!


#192

Finally got some time to play with the Mr.Revolver plug.
I think its great!
I built Everthing with the Mr.Revolver, the turbine fans were then made
children of MrsBebel and it extruded the faces of the cone that made up the fans, which
I then added a twist deformer too.
Pretty cool!

http://www.vrcops.com/vids/MrRevoEngine.mov

I had a hard time when I tried to animate the fans spinning with motion vector blur, as it
applied a blur at zero rotation, held for a second, then into the rotation, which the blur was
fine…
Maybe I got a bit ahead of the testing issues here…

Mike Fitz
www.3dartz.com


#193

Between Revolver, Bebel and deformations… you can build quite a bit. Nicely done Mike.