Beta 1 - first results 
MrRevolver
great igors!
this is very useful.
i think this is a great example of community driven development. 
Open development like this really makes a nice change 
I’m impressed at what you have achieved in such a short time Igors!
Ian
Hey everybody.
I’ve had some discussion with the Igors concerning MrRevolver and its development. We are going to continue making the beta development experience a community effort as much as possible. Granted, there are some limitations. First off, everyone must realize that plugin development does take some time from start to finish. We must be sensitive to the Igors’ time table. Next, involving the community doesn’t mean we will get whatever we ask for. The programmers have their reasons for approving or denying certain feature requests due to limitations with a specific technology. Certain things may be obtainable, but require a huge investment in time. We must remember that the Igors program for a living. Any community effort to develop a technology for EIAS should be with the understanding that the Igors and their distributors are looking for a way to put food on the table too. Its my goal to make community driven software development a “common” and “desired” occurance for 3rd party developers. I think its important and it contributes to a stronger community. If anything, it also shows potential new users that we are a community that works together. That’s a powerful testimony.
So…as we work on this software together. Just remember, there are going to be fast and slow times during the development. Be patient…but ultimately, be excited.
Lets work together to make EIAS an even better software package.
Columns and Widgets and Hats, oh My!
Looks great. This is proceeding along terrific lines, can’t wait for the final product.
Mike, it’s not a hell - see the real hell in the project files (for each posted img) 
And what is this something? 
Hint: it’s often called as “forth dimension”
Oh I don’t know guys. The project files seem really straight forward to me. Looks pretty simple to operate. I’ll be posting some shots of things in action hopefully this weekend.
Hey, Igors & Brian: thank you for this new WIP tool! 
I have been very busy in the latest weeks and I did not saw that development. Today visit this forum and
oh yeah, it is great!!
Congratulations to Igors, Brian and all other people involved on this process.
Thanks to all and best regards.
Hi, Cristobal
Thx for good words, but:
-
No subject to congratulate yet
, it’s only a development far away from the final product -
How about your personal test of this strange revolve/lathe? We would be happy to see you in beta-testers team. Of course, no problems if you are busy and have no time
This would make my Pheonix Project challenge a cinch.
Modeling in EIAS without a dedicated modeller wouldn’t be such a big deal.
Igors,
Hey guys… question on revolving child objects. What is the best method for revolving child objects. I have a dxf geometric object converted to fact that I’m revolving and its producing some strange geometry. In wireframe, the object looks great, but in shaded mode and rendered, there’s some weird polys rendering. I’m assuming its the direction the poly lines were drawn causing normals to point in the wrong direction?
Brian
In reading the manual, vertex normals are sensitive when drawing within the plugin’s internal cross section editor. You state:
Sometimes you see the plug-in generates inverted vertices and polygons normals (use EI Texture Window to view them). An auto-detection of correct (outward) normals direction would be enough complex and time-consuming for the plug-in. Instead just use a simple rule:
If you draw a vertical line in the shaderÂ’s graph, then the plug-in generates vertices normals with direction from left to right (in graphÂ’s window) if the line goes from bottom to top (start point is at bottom). And vice versa, the generated normal points from right to left if the start point is at top. The pointÂ’s number is shown when you click it. The first point of graph is drawn with blue color.
Does this apply to child objects too?
Hi, Brian
For this question (same as for many others) we’ve only one standard answer:
“Please minimize your prj up to minimum and send it to us”
Also… how about to give/publish more info for users, for example, make the plug-in’s draft doc available for people? We think no one can be very creative (as we ask) if he sees a few pictures only 
Hi Igors, thanks for your offer on doing betatesting for MrRevolver. But as you say I am very busy now. Sorry :sad:
PLEASE if this is available for testing, I can start right now.
It would be a perfect solution for the Beak/spaceship. Please contact me if even if it’s only temporary beta.