Mridula female model (wip)


#1

latest update

Hi friends,
This is my new wip model and i will be very greatfull to you for your valuable critics and comments.
My main aim is good proportion and better topology which can be textured rigged and animated.thanks in advance.
](http://img26.imageshack.us/my.php?image=mridula02.jpg)[/IMG]
](http://img132.imageshack.us/my.php?image=mridula02wire.jpg)[/IMG]
](http://img195.imageshack.us/my.php?image=mridula01.jpg)[/IMG]
](http://img189.imageshack.us/my.php?image=mridula01wire.jpg)[/IMG]
](http://img19.imageshack.us/my.php?image=mridula03.jpg)[/IMG]
](http://img14.imageshack.us/my.php?image=mridula03wire.jpg)[/IMG]

Batcha


#2

Hi batcha,
exept for the 3 5point faces at her upper leg your mesh looks pretty clean to me, good work so far. :thumbsup:

What´s the reason for the feather?


#3

Thank you Lehnard
i m still working on her legs its a spiral which making a problem for me will update soon with some good edits. feather is what makes me remember to give her a soft feeling not muscular hard body also this feather will be part of her crown.
Thank you so much for quick reply.
Batcha


#4

There are a lot of good things going on in your model. The face looks great! Most of the proportions look very good. However, it seems to me that the lower legs are a bit too short and the upper legs are too long. I would also suggest defining the hips more.
As for topology, I think there may be too many edges on her abdomen… Some seem like they are serving no purpose. Make sure every edge loop has a purpose. The only other thing I would like to point out would be that the edge flow around her forearm seems to twist a lot. You might want to rework the edge flow there especially if you plan on deforming for animation.

Overall you have a great sense of form in most of the model. Keep on truckin’

I look forward to seeing your progress.


#5

Thanx H3x!!very usefull critics.

i have made changes as you suggested. Thank you so much for giving your time to read my model in detail.i have also disided to model her arm again bcos lots of things are going on with the loops in her forarm.

Batcha


#6

Hi
Now i have started working on her pose and modeling in posed model here is latest test render i did after posing her i m facing litile prblm like her heel, pipe like hands.any critic and comment will help me alot.
](http://img23.imageshack.us/i/mridula04.jpg/)[/IMG]

Batcha


#7

Your model is looking very good in the render. I like the elegant pose.

There are a few things you should work on to improve your model. The forearms seem to be lumpy. The twisting edges in the elbow are probably causing this in the deformation? The crotch is too much of a lump. I think the heels seem to be too round and poke out too much. The toes seem to a bit too long. I think these aspects need the most work.

A few nit-picks would be; I think you need to lower the clavicles a bit. Form the stomach muscles more. Work on giving her face a less generic look.

Your model is coming along nicely. I wish you luck in improving her.


#8

Thanx H3x
i have made changes as you sugested.i will update it as soon as will get it in good shape.
Batcha


#9

Good WIP! :thumbsup:

One thing I can recommend you is it will be better to learn Anatomy since your figure’s skin is too smooth and lacks those characteristics by bones and muscles. But this is only my opinion. Your overall direction is very good! :bowdown:


#10

Thnx renpoo

i have started learning mudbox and books to increase my anatomy knowledge.


#11

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