Mr. Nitro Grass


#1



Required
: Any version of EIAS with Mr. Nitro & Dicer + extra time to read my bad writing :slight_smile:
Level
: Basic
Sample Movie 1mb
Sample Project

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  EIAS doesnÂ’t come with any instancing tools, thatÂ’s why, to create grass field is kind of painful job, unless with some help from 3rd party tools, for instance, Placer Deposit from[northernlights](http://www.northernlights3d.com/index.html) or FiberForge from  [Konkeptoine](http://www.konkeptoine.com)
  
      Here, a dirty tricks initially discuss in Post Forum, to ‘help’ create grass field with EIAS plug-in, Mr.Nitro & Dicer, which

is quite easy, render fast, good to look from far but not in closed-up.

      1.  Bring in [b]Mr. Nitro [/b]from plugin menu, set the [b]Outer Blast[/b] = 100%, [b]Air Resistance[/b] = 1000000, [b]Triangles [/b]= 100% 
  
  2. Create a plane with [b]UberShape[/b]. Than parent the plane [b]to Mr. Nitro[/b], drag the “time thumb” of project window, check the plane break into small triangle pieces, stop the “time thumb” when you see the most triangle pieces pointing up and down.
  
  3. Select  [b]Mr.Nitro[/b] than export  to a new fact, name [i]NitroGrass[/i]
  
      4. Import the [i]NitroGrass [/i]again, scale the height to about 10, depends how high you want the grass. Now a small piece of basic grasses is done.
  
      5. Bring in [b]Dicer[/b] from plugin menu, chose [b]Global Coordinates[/b], and check [b]Triangulate All Polygons. [/b]
  
          6.  Parent the [i]NitroGrass [/i]to Dicer, than Export again to a new fact name [i]DicerGrass. [/i]The reason of this is to add more polygons to [i]NitroGrass, [/i]so we can apply the deformation later.
  
  7. Import again the [i]DicerGrass, [/i]than apply the deformation of [b]Taper[/b] & [b]Bend/Bezeir[/b], to animate the grass field.
  
  
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  Hope the above explain well

here I apologies first if I made any typing or grammer mistake, and please point out any mistake that I’ve made…Thanks

  regards,
  Loon

#2

Beautiful tip Yhloon… Thanks!


#3

Thanks for the comment! Brian.

:slight_smile:


#4

This is one of my favorates, I used it while doing some GUI design for a kids game…

I’ve attached a couple of renders I found lying around…

Thanks loon!


#5

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