MR - Exclude from Reflection or Refraction only?


#1

Is it possible to Exclude an Object just from reflection or refraction?
The object properties only offers reflection/refraction at once.

cheers
Michael


#2

Sorry if this sounds like a silly reply,but couldn’t you just disable relec/refrac at the material
level? I know it dosn’t answer your question but it’s an option.


#3

Indeed! why not disabling refraction for my glass material!..? Sorry, but it IS silly :wink:

Anyway, thanks to Dave “maxplugins.de,-find-ich-gut” Baker for his personal support in this case.

-Make a Mental Ray Mat
-Put a “mr Raytype switcher” map into the Surface slot (this map is already in Max 2010, otherwise search for “production_max.mi”)

  • Put a “material to shader” map into each slot you want to use
  • put the desired Material/Map into the slot.

e.G. if you want to render a glass bottle, and use a HDRI for reflections, but another HDRI for Refraction, you can do this by adding different maps to the raytype switcher.

cheers
Michael


#4

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