MR 3.9 new IBL Lighting Mode Passes?


#21

Hi David,

so for me it’s not working like it should do.
You have mentioned that the light from the IBL and the shadow
should work like an area light.
But is it working for you?
When i try to get the shadow or the right Direct Irradiance ( with or without shadow ) pass
it seems not to work properly.

I can not catch the right shadow with my passes.
When i disable the IBL lighting it’s working right.

regards and David, thanks a bunch for your fantastic support mate!

cheers


#22

BTW when i try to catch the shadow with the mip_matteshdow node
i get nothing, that’s really strange.

regards


#23

there were a lot of bugs in the old version, and, as someone already said, you should avoid sampling quality 1, with unified it´s actually quite fast, even faster than vray i would say


#24

Direct irradiance appears to work for me and native IBL, using a ramp. I don’t have a good HDR at the moment.

Sidenote: why are you using direct irradiance? Are you multiplying this against the diffuse color? That should be verboten. :slight_smile: You will never be able to match your beauty doing this and will introduce edges into your compositing result.

matteshadow works for me. Have you changed the shadow color? I make mine red and use it as an RGB type pass with different things included.


#25

Hey David,

Sidenote: why are you using direct irradiance? Are you multiplying this against the diffuse color? That should be verboten. :slight_smile: You will never be able to match your beauty doing this and will introduce edges into your compositing result.

Yep, that’s why i use it with the diffuse material color ( multiply ).

matteshadow works for me. Have you changed the shadow color? I make mine red and use it as an RGB type pass with different things included.

That’s really strange, i test it and give my feedback later on.
Maybe i have to change the color from white to RGB ( Red or something else )

cheers


#26

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