mParticles Cache


#1

Hello to everyone, im having problems with mParticles.

The scene consists in several mShapes working as rigid bodies that fall into one container. then the container opens and the mShapes fall.

Till there everything ok.

The thing is, i have the complete simulation. i do the Cache/Bake simulation in the mP World and then save the scene.

But when i open again the mParticles doesn’t behave like they should, like they behave when i simulate everything.

I need to be able to render this in a render farm, so, how should i proceed?

Thanks in advance!


#2

I would suggest using Cache Disk and have those files available to the farm.


#3

Thanks JohnnyRandom, i did that and works just fine!


#4

I am having problems at the moment with my files not reading the cache data properly aswell.
I have tried both a cache operator and cache to disk operator. i will do a test to make sure files are rendering properly then turn render settings up and set scene to render FG and Pmap file on my machine so i can render over network but then my particles do not emit or render.

this is becoming very frustrating and with a deadline approaching very stressfull, any tips/advice?

Thank you

(using 3ds max2015 sp2)