Hi there,
I’m trying to move some vertices in the UV editor for an apple texture I’m working on, so that they conform more to the apple slice, but it moves the vertices on the bigger seperate seam as shown below…

But when I use faces mode to move or scale the apple slice faces then it doesn’t affect the bigger seam as shown below…

Is there a reason for this, because trying to conform the shape just using faces isn’t going to work so well with Scale and Rotate.
Thanks in advance.