Originally posted by Wegg
Polygon’s have their own can of worms in terms of subtle “glitches”.
None that make your work totally unusable !
Originally posted by Wegg
It wasn’t until the advent of Sub-D surfaces that polygons even came CLOSE to the surface quality of AM.[/B]
Yeah, why use the telephone when we have our pigeons
!
Originally posted by Wegg
Just like AM’s models look funky and lumpy if you aren’t careful.[/B]
Lets face it, Hash can’t handle their own creation ! No appropriate modelling tools, uv mapping sucks, no working import & export and the rendering is awful ! And always the same lousy excuse : “Sorry but we have the superior technology so we cant give you the basic tools you know from other packages because we have no clue how to do it !” The uber hash patches will get us nowhere !
Originally posted by Wegg
Yada yadda yada.[/B]
Dinky winky doo !
Originally posted by Wegg
The crashing every 5 minutes ended YEARS ago.[/B]
Nope !
Originally posted by Wegg
EXACTLY! THATS THE WHOLE POINT! With A:M you get into a “zone.” All the tools are there in one elegant app. It may not be the absolute BEST tool for all environments but it is more than enough to let creative artists express themselves inexpensivly.[/B]
If you choose A:M you also choose against ALL other existing packages ! If it’s just a hobby and A:M would be more reliable then it would be fine, i agree.
Originally posted by Wegg
And with Hash’s new open community. . .[/B]
Dont be so sure about that ! (http://www.cgtalk.com/showthread.php?threadid=129186)
I’m not saying that you should learn only one software. All major packages have Personal Learning Editions freely available. And
you can also get recognised as an artist by using “big packages”. BTW i’ve been to 2 Siggraph shows already
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