I wantto get the (polygon) object that first raycast hits and the world point of the hit.
how can I do via mel ? maybe via getClosestPoint ? or?
any clues ? (thanks)
mouse raycast colliding first object's world point.
claudiod
#1
djx
#2
Some clues here http://forums.cgsociety.org/showthread.php?t=983068
and probably rayIntersect will be more useful than closestPoint
David