Motionbuilder 2009 Released


#1

Hi Guys,

I just received an email announcing that Autodesk has released Motionbuilder 2009.

Check out the new features.

http://usa.autodesk.com/adsk/servlet/index?id=6837710&siteID=123112

Rigid-body Dynamics

You can now set up a real-time, rigid-body simulation using the 3D objects in your scene. Support for real-time collisions, in particular, may be used to prevent interpenetration of characters, objects, and other scene elements, which is invaluable for those looking to efficiently edit 3D animations involving characters interacting with objects.

Rag Doll Solver
The new Rag Doll solver enables you to simulate complex interactions between a character and its environment that would be time consuming and difficult to animate using traditional keyframing or motion capture techniques. This simulation can be applied to the character’s control-rig, and mixed with existing animation data or poses for increased realism (such as, a character falling and hitting the ground, or waving his arms wildly).

Enhanced Hardware Shader Support

Autodesk MotionBuilder 2009 provides support for new hardware-accelerated CG shaders*, including the Light Attenuation shader, and Normal Mapping shader, which delivers real-time display of normal maps created in Autodesk® Maya®, Autodesk® Mudbox™ or Autodesk® 3ds Max® software. There is now also support for version 2.0 of the CgFX library, enabling you to take advantage of the latest CgFX shader technology.

Python Scripting
The addition of an intelligent, fully integrated Python® scripting language editor enables you to develop, test, and refine your Python scripts within MotionBuilder. Support is provided for single and multi-line entry, tabbed workspaces, line numbering, color coding, history, hotkey support, drag and drop support, color coded error messages, and searching. You also get deeper access to MotionBuilder functionality through exposure of rendering codes, the FCurve % function, control rigs, and loading/merging of characters.

Support for Windows 64-bit
This release of MotionBuilder extends support to the 64-bit Intel and AMD-based Windows® platform, including Windows Vista® Business 64-bit operating system. Use the software on a 64-bit platform and benefit from significant performance improvements: 64-bit support allows you to address considerably more memory (up to 128 GB for Windows XP 64, for example). This enables you to handle larger and more complex scenes, and will improve performance in cases where swapping would previously occur.

Interoperability
The addition of Steering Wheel navigation and ViewCube™ navigation tools creates a more consistent navigation experience as you switch between MotionBuilder and other Autodesk products. MotionBuilder 2009 also delivers enhanced support for workflows involving MotionBuilder and the Autodesk 3ds Max Biped software, as well as the Autodesk Maya Full Body Inverse Kinematics (FBIK) character rig.


#2

looks like MB 2009 won’t be available for at least 2 more months.


#3

At Last, MotionBulider had new release after staying at v7.5 for so long, hope it won’t disappoint people who use it with it’s new MB 2009.


#4

I wasn’t on the beta for this release, so I was pretty excited to finally see the Python updates in action at SIGGRAPH.

So if MoBuilder isn’t getting axed, maybe Autodesk intends to push it further? As far as I can tell, they don’t have a system like Endorphin, etc. Any thoughts on the app getting more development?


#5

So is MotionBuilder for the Mac officially dead, or …?

Makes me wonder if all the so-far “unfounded” rumors of Autodesk dropping Mac support for Maya might also be true.


#6

this was posted in the autodesk area forums:

I can assure you that development on the OSX of MotionBuilder continues, but we don’t have anything new at this time. What does that mean for MoBu users on OSX? They continue to use v7.5 Ext2b, until which time we have an announcement around a new offering on OSX. I wish I could give you more information, but unfortunately we are not able to discuss future product plans or announcements publically. It’s the reality of being part of a publically traded company and we all have to work within those guidelines.


#7

Thanks for that. Also: Maya 2009 is coming for Mac, so those rumors are also debunked.


#8

so… when is Motionbuilder coming? :stuck_out_tongue:


#9

Officially launched/shipping/ready-to-download:

http://area.autodesk.com/index.php/blogs_curtis/blog_detail/alive_and_kicking_motionbuilder_2009_hits_the_streets/


#10

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