Hello!
I’m new to messiah and as the docs are VERY limited in some areas (motion dynamics for instance) I’m running in lots of little problems. I’m sure It’s pretty basic for you guys…
I setup a flex curve to animate the tongue of a dog. The tongue moves well but I’d like to add a bit of dynamics and still be able to keyfram the motion. So I applied a Motion dynamics over the curve points, in “Hold spring” mode. Of course I need to add colision detection for the low jaw. As using the mesh Itself didn’t work, I added procedural spheres, sized them to fill the low jaw geometry /3-4 of them were enough) and added the sphere to the collision object list (under motion dynamics pannel). It doesn’t work. So, my question are: why It doesn’t work, am I doing It the wrong way and is there a better way to set It up ?
thank you Messiah wizards!
Marc