The rasterizer is for high quality production. It uses a different method for rendering the objects seen by the initial straight eye rays.
As Zap said, you can combine it with raytracing as well, if you wish.
Its just that the added raytracing will add to the render time, as it must then create a BSP structure, etc. FG rays need the same structures to be set up.
With a scene requiring raytracing, I would like to see more people try the option to set time contrast to 0 with fixed samples.
On the other hand, if the scene has just one moving character, the 2D post blur seems like a straight forward way to go.