You have to remember… this is a blatant hack to get around the ridiculous render time of MR motion blur. You can’t expect it to be 100% accurately perfect. However, it is an extremely fast solution… With results that have been used in film. They look very very good. Yes, as long as you process an alpha… Your blur should be quite close, if not… the same… as to what MR punches out for you… When you’re in comp with it hooked up to RSMB 3.0 Vectors… It even processes the filter fast (depending on how crazy your comp is, I’m just going off of layer/source/result) … Either way… its saved hundreds of hours of waiting for me and other people here at work. As for blurring shadows? … You may be S.O.L. on that front unless you can think of a way to get it to spit out a SHADOW for the blur instead of a surface/etc… if you get what i mean …
oh, and it will not respect displacement mapping …
az

