ok… check it out … i use ReelSmart Motion Blur 3.0 Vectors & lm_2dmv religiously when doing any animation in Maya/MR that requires moblur… here’s the steps to get it to work… the key to this … is … you must have a proper alpha channel … or your results are going to be completely wrong in the comp … here we go…
in your scene … create the lm_2dmv shader
drop it on every object in the scene (hide your lights, makes for faster rendering… as well as having raytracing OFF in MR)
go to your motion blur tab… and pop it open … set te motion blur to be on EXACT
go to the shutter attribute… give it a value of .01 … go to RGBA time contrasts attributes… set them all to the value of .01 as well
go down to the bottom of the render globals where it says CUSTOM ENTITIES … pop it open and click pass surface color to alpha channel … this shader by default… DOES NOT create an alpha, so to do this… this MUST be checked on, and this is what will make or break your motion blur …
in the lm_2dmv shader node … make sure you are set to ReelSmart Motion Blur Vectors … and i usually just leave the normalize value to 16 which is default …
hit render … pop it in the comp … drop it on the bottom or just hide it … apply the RSMB 3.0 Vectors filter to the layer … and then assign the motion vector pass as the source layer… and voila … you now have motion blur… (and be sure to premultiply the ALPHA on your motion vector pass)
hope this helps…
az