Ruh roh.
I’ve been working on this for quite a while, and I’m just not seeing how to generate tangent maps in this case. I keep trying increasingly complex kludges where one map is used to create another, but so far none have worked.
Makes sense to me that this would be a simple thing to do, so maybe I’m asking the wrong questions or looking for the wrong info. Here’s the basic project with high and low poly version of same face.
HILO face only.c4d (12.2 MB)










