I’m not seeing any kind of options for normal output on CB… just a single save command with no way to specify tangent… and what I’m looking at looks like object or world map (multicolored), not tan (blue).
Regarding sculpt mode method, I can do multiple subdivide of object, and bake tan map from that onto low poly object, but there’s no ability to choose a SEPARATE object as the high poly object.
EDIT: Came across this in another forum:
But keep in mind this will not work for a full 3D object like a body.
In this case you need the workaround to bake a displacement map (from a high polygon object to low polygone object, please see the reference manual how it works) and use this baked displacement file in the displacement channel (Mode: RGB-Object) of a material and bake then the normal tangent space.
The normal tangent baking function need a displacement or a bump.










