Very nice work, indeed, essence!
Besides the absolutely correct observation of Gary, regarding my knowledge about the transitioning, I’ve been working with both Lightwave and Messiah together for the past 6 years, seizing to use lightwave’s layouter for about 8 months now, I believe. For the most part when you switch over to messiah it really quickly begins to feel like, damn, that’s just how I would have wanted it in LW, haha, but it soon becomes somewhat like: How was that in LW again…oh no…ah…never! At least that is what I remember and certainly how I feel now…hahaha. That goes for animation as well as for rendering now. I’d say, lucky them we don’t offer modeling hahahaha…but besides that. Gary is right to as for our current missing pieces, which are automatic fur and heavy volumen things, but especially all the volume things including hypervoxel type effects will soon be there and certainly make a lot a lot of noise…hahaha…it’s kind of a personal favorite of mine and I can’t believe that we didn’t find time to focus on it, yet, but it’s been brewing for a while now and I’m almost willing to promiss that it’s going to be a very nice premier! But, I must admitt I’m currently continue to be very captivated by all of the displacement and shading discoveries. Those are just too powerful and I am already brewing on a new concept for expanding on these things in yet another big revolution…maybe bigger, actually…well, it’s some way to go…I’m very excited, but I don’t want to jinx anything already.
Anyway, we’re working on the particle section as well, which already did get a bit of a good boost, but still is in it’s first steps. Particle is actually fun for us to code, but for some reason they got pushed into delay for a few times already. Many people may not realize how simple it can be to create stunning particle systems, particularely with a strong architecture underneath that allows for all sorts of crazy and conventional ideas.