Hi all,
I’ve got a character that utilises moph data and bone deformation. When I twist the character using bone deformation, the morph that controls the mouth, seems to be slightly twisted (as if the mouth, WHEN MORPHED, hasn’t quite been pulled around by the bones. When no morph is applied, no problem, the model looks fine. I’ve tried a few stabilizing bones to no avail. Just wondering if I might have overlooked a setting somewhere …I’ve looked at the effects list but when I put the superblender effect above the bone deform effect in the list, it seems to stop the morph effect from working at all…
As an aside…when does Messiah freeze a Nurb’ed object…pre or post deform/morph etc…It’s just that in LW you can choose…if you use Point oven straight out of Messiah, without hooking into LW then this setting clearly becomes important.