I’ve got an object that is morphing. It’s a fairly complicated object with a lot of morph targets in a single morph channel; twelve, not counting the base state.
Problem is, while it works perfectly fine in the scene where I’ve built it, if I import the object into another scene, suddenly it starts shrinking.
It starts doing this after it hits the first morph target. The first target is at 10%, the next is at 30%. It stops shrinking once it hits 30%. It completes the rest of the morph normally, as if it has always been that tiny size.
I’ve tried everything I can think of.
- I’ve hit every object–base and targets–with Reset Xform and then applying a new Morpher modifier. I’ve also tried collapsing the modifier stack after doing this.
- I’ve made sure that the pivot is at the same place in every mesh.
- I’ve made sure that the objects won’t inherit scale from a parent object (despite not being parented to anything)
If I do an Extract Current State while it’s shrunk, the object that comes out is normal size.
What in Hades is going on, here?