I have a floorplan of a city where each of the buildings is represented by a simple box
(flat), each of the buildings has a Morph Map which extends the building upwards, I want
to control the Morph based on distance to object (Null) is this possible?
I have tried normal displacement using Morph Map as my displacement direction and a
distance to object gradient for the texture, but each corner of the building is affected
separately, and I need the buildings roof to stay level.
Any help much appreciated.