Monster : muscular system


#21

Originally posted by Kel Solaar
Sorry ThirdEye, it’s easier for us to speak french (my english is not very excellent, and i cannot translate everything in it :shrug: )

My english sucks too (you know, i’m Italian), but i try to speak english anyway, otherwise people and moderators won’t understand what i’m saying, after all this is an international forum. Imagine if we had to read 100 posts in 100 different languages, i somehow can understand spanish or french since they’re both latin based like my language, but it’s not the same thing with Swedish, Greek or Japanese. A couple of days ago we banned a person who insulted Pascal Blanchè in his thread, but i had to use Babelfish to understand he was insulting him. :hmm:


#22

just amazing I love it:thumbsup:
KEEP UP THE GOOD WORK


#23

excellent work there. Nice riggin, i am workin on a character and will be eventually creating a muscle rig, i dont have maya unlimited, and untill i win the lottery i dont think i will anytime soon :p. So i suppose you could do this muscle rig with softbodies? Its just i know that creating garments etc with maya unlimited can be very tedious, but in maya i hear that you can use polys for cloth aswell.

I havent seen the file yet, im still donwloadin it :).


#24

would someone be kind enough to put a mirror up. I was halfway through the download when the link dissapeared.
Thanks :thumbsup:


#25

Impressive stuff ! Congrats !

Originally posted by pur9e
[B]Yes, this is very interesting stuff. Would be great if you can tell us a little more about how you did it, and perhaps translate what you have written here. Why is it all nurbs patches? Maya cloth must be a lot better than XSI’s because you have very little noise in it.

I can’t imagine the kind of simulation times this must have taken.

Please tell the english speakers more. [/B]

Pur9e, soon we’ll have Syflex :wink: and then the real fun (I guess)


#26

WOW thanks a lot everyone !!! It s a great honor to be on frontpage :bounce: Thanks Kel Solaar for the translation !
Sorry for speaking french but english is torture for me :blush:
I made it with the garment of maya cloth ,but it s not a good technique to use in production, it took a lot of time to compute the cloth simulation and the wrap of the nurbs surface. I have tried to use only wrap on the muscle, but it s don t work, the skin must slice on the muscle. So I am working on an other technique with displacement.

Sorry for my horrible english …

take care !


#27

looks fabulous,
i’m sure everyone here would be interested in a little basic walk through that uses the technique that we could then apply to our own characters.

however, FYI there seems to be some weird deformations goin on in the neck where the 2 collar bones pop up when he looks down, that lump shouldnt occur :hmm:

but it looks fabulous! great displacement map!
Cheers,
:beer:


#28

Really impressive Ric!
Shame the solving is so damn slow tho’ :cry:
Nice to get a decent disp. map in there as well :thumbsup:

JFFORTIN:
I was interested that you’re using ‘Syflex’ to generate a muscle-system, which I am attempting also; by all accounts, this should work a little quicker than Maya Cloth… please check your PM shortly :slight_smile:

Atwooki


#29

Very Impressive RIC!!
Is there any chance you could show us how you made this?

Excellent work, well done.

:beer:


#30

damn! again a guy who doesn’t know how to compress a video correctly!

30mb for 10seconds… please man!


#31

Yo mister ! like i have already say to u , impressive work.
Impatient de voir t autres test.
C u soon


#32

:surprised :surprised

ciao
francesca


#33

:bowdown:


#34

yea man, compress compress.

what pc you using?? what hardware specifications??

How did u cope with working on this in the viewports?


#35

right, im not the most experienced in 3d so correct me if im wrong, but im not sure why the cloth simulation was necessary.

Coudnt this have been done with usual bulge deformers and things like that??

I thought i was gona see a lot of interactive skin. A lot of hanging and swinging around under the chin and arms that would swing around after the keyframed anims. Do you know what i mean?? :surprised Kind of like, if he jumped, the skin would be sagging and bouncing all over the place?

It looks amazing of course, and I coudnt do this. Just a question.


#36

Yeah, seems a bit like overkill to me. 10 hours for 120 frames? Woah.

You could do the same thing with a muscle system (like the one you have) and a wrap deformer, and it doesnt take nearly as long to calculate, and you get very similar results.

When computers get faster, however, it will be beneficial to know how to set up these complex systems.


#37

Nice stuff!:bounce:
It looks like early tests for LOTR or something.
I like the design of the creature as well!:thumbsup:


#38

wow
can not wait to know how you can do this!!!:bounce:


#39

Espectacular. No more words.:drool:


#40

Thanks for sharring ~