Monster : muscular system


#1

Hi all !!!
Here is a test animation of a monster that I skin with muscular system.
Made with Maya, Paraform, Prman.
Comment are always welcome.

http://www.richardraimbault.com/images/musculartestb.avi

3ivx delta 3.5 7.9 megas

Sorry for my bad english …:blush:
Take Care!:wavey:


#2

Looks great. Do you know if there is any thing like this for 3DsMax ??


#3

Damn thats cool, i assume paraform is a plugin or another program or something cause i’ve seen nothing like this in maya. Or maybe i just haven’t come accross it yet. Either pretty cool.


#4

COOL ! good job. do you have a link for the muscular plugin please ?


#5

olala!je l’avais jamais vu celui-la…les déformations sont terribles ,t’as du bien te prendre la t^te;voila 1 perso ke j’aimerais bien animé.vas-y post tes recherches
bon bisous mon ptit :scream:

:bounce:


#6

impressive !


#7

Thx a lot guys !!! :bounce:
I m not using any plugins, I made the dynamique skin with maya cloth, and Paraform are only used for the modeling.
Rem07/Dareoner : Merci les gars !!! :beer:

Take care !!!:wavey:


#8

awesome and realistic movements too. Did you use some motion capture equipment or ready made data? Excellent! :thumbsup:


#9

Terrible ! ça le fait vraiment bien :slight_smile: Tu penses que tu détailleras un peu ton workflow dans un articles ou un tut?


#10

Digital Beat : thanks!! but it s just a very basical animation, that I have made in keyframe to show the deformation of the muscular system.
Kel Solaar : Merci !! je pense pas que je ferai un tut pour ca, parceque c est pas utilisable en prod ( 10 heures de calcul pour 120 frames de cloth ) et c est hyper lourd a gerer dans la scene (toute les surfaces nurbs sont wrapees sur le cloth ):cry:… Parcontre chui en train de faire des tests pour le refaire sans calcul de dynamique et c est beaucoup plus leger et stable.

See you !!! :wavey:


#11

Hey could you at least try to post in english so we can follow things too? :slight_smile:


#12

Yes, this is very interesting stuff. Would be great if you can tell us a little more about how you did it, and perhaps translate what you have written here. Why is it all nurbs patches? Maya cloth must be a lot better than XSI’s because you have very little noise in it.

I can’t imagine the kind of simulation times this must have taken.

Please tell the english speakers more.


#13

Ahh dommage parceque le resultat était vraiment prometteur :slight_smile: J’attends avec impatience les nouveaux tests (dans ce cas lÃ_ j’imagine que tu déformes directement la peau en wraping) Bonne continuation en tout cas :slight_smile:

ZeroNeuro: Ric is saying that he thinks he will not made a tutorial because the dynamic calculation are very time consuming (about 10 hours for 120 frames) and unusable in production , there are also a lot of nurbs surfaces to wrap on the cloth so it’s difficult to manage the scene. Otherwise he is doing some tests without the dynamic and it’s running very well and faster.


#14

Originally posted by Kel Solaar
[B]Ahh dommage parceque le resultat était vraiment prometteur :slight_smile: J’attends avec impatience les nouveaux tests (dans ce cas lß j’imagine que tu déformes directement la peau en wraping) Bonne continuation en tout cas :slight_smile:

ZeroNeuro: Ric is saying that he thinks he will not made a tutorial because the dynamic calculation are very time consuming (about 10 hours for 120 frames) and unusable in production , there are also a lot of nurbs surfaces to wrap on the cloth so it’s difficult to manage the scene. Otherwise he is doing some tests without the dynamic and it’s running very well and faster. [/B]

Yeah, and what did u say here? Are we gonna play this game for good? :shrug: However great stuff Ric, keep at it.

[plugged on the front page]


#15

Aye!!! …dynamic skin with maya cloth…mama!

Immpresive !!! :thumbsup: :thumbsup: :thumbsup:


#16

Yeah, and what did u say here? Are we gonna play this game for good? However great stuff Ric, keep at it.

Sorry ThirdEye, it’s easier for us to speak french (my english is not very excellent, and i cannot translate everything in it :shrug: ) I was just saying “what a pity, the resultat was really promising (because RIC says that he will not make a tutorial) and that i was waiting for his new test without the dynamic (and in his cas, i was thinking that he is directly deforming the mesh with the wrap)”


#17

Impressive stuff, I do hope you continue to develop this method looks like it has a lot of potential.

Originally posted by McSpirit
Looks great. Do you know if there is any thing like this for 3DsMax ??

Yes ACT, they keep promising a Maya version too

http://www.digimation.com/software/asp/product.asp?product_id=369&category_id=1

Edit:
Here’s a better link:
http://www.cgcharacter.com/


#18

That’s bloody awesome man. I’ve discussed with different folks in the past the idea of setting up a skin-sim using Maya Cloth but I never did it. Good to see someone who did, and see very excellent results. Great stuff!


#19

Nice Rick l like it, l ve done the same thing with syflex 1 month ago,
and l was pretty happy of the result.
Kepp it up (y)


#20

wow, this looks great the muscle system looks like its working like a charm, and the model itself looks good as well. Great GREAT Work !