So I’ve got this setup which works really nicely except for this one problem with MoInstance.
I’m instancing a deforming mesh a whole lot of times but, seemingly randomly but repeatedly, several of the instances will flicker to a “nearby” frame of animation or disappear altogether for a frame or two, and I am at a loss for how to rectify it.
Sticking a mograph cache tag on it does not help.
Baking the pointcache tag into PLA does not help.
It’s not a quirk of the specific mesh I’m working on (I’m in R18, btw); Just animate a deformer on a primitive, run it through MoInstance and the same problem arises.
Honestly it feels like a bug but I’m pretty sure I ran into this same problem with MoInstance years ago and surely that sort of thing would’ve been fixed by now? If it’s just MoInstance being MoInstance, is there some other way of doing exactly what MoInstance does except reliably?
Any help is much appreciated.