Basically MoGraph does not have functions to change material channels except “Color”.
Then “MoGraph Color shader” is used to change material channels other than “Color”. However things is not so esay.
- Changing transparency color is easy.
http://www2.11moon.com/sample_files/20111101/MoGraph_Transparency_color.mp4
http://www2.11moon.com/sample_files/20111101/MoGraph_Transparency_color.zip
- But if your need “Grey scale”, you need to use “Colorizer” shader to convert color to grey scale.
http://www2.11moon.com/sample_files/20111101/MoGraph_Transparency_grey.mp4
http://www2.11moon.com/sample_files/20111101/MoGraph_Transparency_grey.zip
- Also materials with the MoGraph color shader may have some limitations. For example, if you apply the shader into “Luminance” channel, “Color” channel also becomes affected by this. So I tried to apply another color material with “additive” mode to the object, but it also does not work properly.
Basically, relationship between the Color channel and Luminance channel is “Add”, if total value exceeds 100%. But in case of this shader, things may different. Really strange.
In such cases, solution is only “layer object itself”.
http://www2.11moon.com/sample_files/20111101/MoGraph_Illumination.mp4
http://www2.11moon.com/sample_files/20111101/MoGraph_illuminance.zip
