I’m sorry, too late reply to you.
And thank you for your messages and the picture.
I was so glad.
So, I was relieved in your words.
Thanks a lot.
Then, about my suggestion…
In a word, my suggestion is to enhance the weight-control of Modo Sub-d.
In the enhanced weights,
Vertices, Edges and Polygons…
Their weights will have two or more parameters, inside all of them.
Those parameters control various amounts.
The amounts that I suggested might be only parts of them.
There are two problems for me in current Sub-division surface.
One is that Sub-d decreases the volume of the object.
One is that the edge of Sub-d becomes an acute angle when Weight is increased.
I suggested another idea[LINK] for this problem before, at the thread of “Feature requests for modo”.
However, I hit on another better idea.
In my conception,
Weight that I suggest has two parameters.
“Gravity-amount”: Strength of power for edge (vertex) to pull Sub-d surface.
“Acuteness-amount”: Strength of power to make edge (vertex) of Sub-d surface become to acute angle.
They can separately have the value.
In the separate control of power to make the edge an acute angle and power to pull the edge,
I think that the variation in the effect becomes abundant more and flexibility becomes more.
Edge-weight, Vertex-weight and Polygon-weight. With Gravity & Acuteness.
If these weights work together,that is infinity!:eek:
I want for Modo to have these functions.
(Edit: Changed image URL.)