Thanks for trying to answer my questions kursad_pileksuz.
-you can use your pie menus as far as i know anywwhere, but if they are window related issues they may run in whichever window you press on pie menus, if you call a 3d viewport in tools window, possibly your tools window will become another 3d viewport
Please read my original question #1 more carefully. What I’m looking for is Mayas Marking menu. Modos Pie menu comes close, but as with other applications that poorly try to copy this function, it misses the mark, subtly. The two little problems are: You first have to click inside a 3d view to make it active, before the pie menu commands become clickable. A ‘mouse-over’ should refresh the pie menu. The second little problem is that you need to re-press the hotkey to activate the Pie menu every command, instead of allowing multiple commands to be issued for every hotkey press. As I mentioned, check out Maya’s marking menus’.
Visualride: 2. As others have mentioned in this forum, having to click on a tool hotkey to change selections can be a little bit like finger gymnastics. Bouncing my pinky up and down while holding down the R key is harder than a lot of piano fingering that I’m trying to learn. I don’t want to have to take my hand off of my pen/mouse for this. How about changing the selection set with the Axis Rotate tool?!?
As I said here, changing selection sets needs to be easier. Whenever possible, I don’t want to use both hands in operations that can take hours. Anyone else feel this way?
- When I press the maximize 3d viewport button (0 on the key pad) my shading options all reset (workplane view, shading, grid, …) back to the way the view port was before it was maximized. How do I make these view setups stay?
Last night I found out that it is a bug in Modo (or maybe its my nvidia DCC card) that has been making this happen. When Modo is not maximized, the viewport settings reset every time another is maximized/minimized. Not good for the tutorials
Visualride: 4. When I setup a backdrop image for model file, it stays when I close that file and open the next. Do I need to save a layout for every file? This sounds crazy. What am I missing?
kursad_pileksuz: -modo cannot know how long you want to use your backdrop image (even thou closing a file may be an indication that you are done with the backdrop) . it is better to assign a shortcut to backdrop clear function, if you work with backdrops alot. you do not need to save a layout for everyfile, that would have been really crazy, if you want you can thou, and call your file through macro so you can call your layout in that particular macro
Sure, I could make a macro to open a file and a layout every time. Part of me (the programmer part) loves the idea of ultimate control of macros and scripts. The artist part of me says “Screw that”. When I want to model a car, I set up backdrops for the separate views for that model, in that file. When I close that car file and open a character file, I don’t want to have the car backdrop images still there do I? Does anybody? Why should I have to make a macro just to change backdrops every file (the programmer part of me says “weeee, another cool macro!”)?
-symmetry is turned off when you open and close modo. there may be a fix for it, possibly it will be saved within file, we are hoping to see in ext release
I think that a 1.01 fix would be more appropriate.
I really like Modo so far, aside from these complaints. The designers are just making rookie mistakes. Hopefully they will get it cleaned up by 2.0.