Hi guys 
I am learning Modo 202. Initially my goal was to use it only as an [b]organic[/b] modeler. Actually I think that Modo has a good and beautiful tools to use as [b]hard-surface[/b] modeler.
But I have lot of problems to translate geometry from Modo to EIAS, specially when I [b]don't use[/b] subdivision techniques.
Ā Create a cube block
Ā Boolean with an inner tall block
Ā Then perform some round bevels at edges
We have a nice block with a hole in the middle and rounding edges (important: without aplying subdivision).
Ā Then make copies from this object to diferent layers.
OK. Now export as .OBJ
Ā If I use [b]Object2Fact[/b] there is no way to conserve the holes (and yes: I check ĀJoin VerticesĀ in O2F)
Ā If I use [b]Transporter[/b] every layers are flatened to only one. And problems appears with shading (when I get good smooth then complex polygons are facetted on lot of triangles; if I get nice flat complex polygons then I don't get good smooth at round bevels...).
I have made some tests with [b]subdivided[/b] and freezed groups translated with O2F and these seems to work properly. The problems appears with non-subdivided geometry...
Some help here? Tips and tricks to pass hard surfaces from Modo to EIAS?
Some power Modo/EIAS user around there?
Thanks for your help.

