Modo global position?


#1

How do I change a bone’s (locator’s) global position? I can see the position relative to the parent in properties>transform… but I really need to adjust the global position instead! Thanks!

Dogzer


#2

Check the ‘channels’ tab for the full list of exposed parameters, including world position.

Cheers
Phil


#3

Ok, I’m looking at the channels tab! Found the “world position” under “mesh”, but I don’t know how to edit it… instead of giving me the XYZ, it’s a “matrix4” and I can’t seem to edit it, do you know how?


#4

Drop the channel into the schematic workspace. Use the Matrix Vector node to convert to XYZ channels to be able to read the induvidual values. You can set the values by feeding it with the matrix of another item, for example the position of a locator. I don’t believe you can currently set the XYZ values directly.

Cheers
Phil


#5

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