Modo from the start or did you change up from another software


#1

What are you using Modo for and how many of you started with it as your first 3d tool.

as far as studios go I primarily see Modo being used in the concept department and 3d printing. I am curious who here is using it what for and did you start on another app and covert or how did you get started with Modo


#2

I started with C4D then passed to 3ds max to finally go to MODO. I don’t work in the 3d industry so it won’t reveal much.


#3

Modo didn’t exist when I started working in CG. I started with 3D Studio R4 for DOS, if any of you have ever heard of DOS, I know how old you are. :slight_smile: I moved to LW3D which was being used widely at the time, then to Softimage (happily), Maya(regretfully) and finally to Houdini, with a little 3DS Max mixed in for good measure. I got interested in Modo when the Foundry picked it up. It’s a spectacular modeling tool. I find the shader tree weird. But on the other hand, I use it mostly for modeling, especially developing geo for 3D printing. mesh fusion rocks.

N Boughen
CG Masters


#4

I started with Maya but then got in touch with The Foundry products, starting with Nuke. When trying Modo I was impressed with the slick, well thought-out UI and the clever modelling tools (Maya is great, but a bit of a dinosaur). I mainly use Modo for VFX, physics simulations and character animation. I currently only work alone - but if I would strive to work in a studio I would for sure also dive into at least one other 3D tool as I think Modo still is sort of an outsider in VFX/Animation and mainly used in product design/visualization.