Ive been trying to layout my uv’s in modo. If I save as an obj, all uv work that was done is not saved regardless of whether I load it back into modo or maya. The image files arent even present anymore. If I save as an lwo all texture information is saved. This doesnt help me however because I am using maya for my animation tasks at school. does anyone know how to import a model into maya that was created in modo and maintain all texturing information. I guess if I have to Ill use maya for laying out the uv’s but I really like modos workflow, speed, and layout. Hope someone can help. Thanks.
modo export to maya
That’s a little odd, I haven’t had any problem saving out .obj’s with UV info. Just make sure you only have 1 UV set going. Maybe you’re creating additional UV sets and leaving the default (‘texture’) one empty. So when you load it into Maya it’s only seeing the empty UV set.
You can go ahead and use multiple UV sets, just combine them into one before you export to .obj. You should be fine. As far as images - you will probably have to reload those. Maybe if you copy them to your maya/sourceimages/ dir. they will be found.
best,
Greg
Maybe I’m missing some detail here, but I thought modo could save directly to .ma (and load as well), which should handle UVs and everything else with no trouble.
-q-
It can (and does) - but there’s some issues with dense meshes (100K+ polys), apparently a bug in a MS library so maybe it’s just an issue for us Windows users. Anyway, they are saying they’re gonna fix it. In the meantime I usually use .obj
-Greg
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