For the record, Patrick is pretty neutral when it comes to modo considering he’s more focused with Blender, C4D and Mudbox.
We (SDM) aim to have the reviews be objective and informative to help someone evaluate the software for their own use. For these reasons we choose to not use a rating system, nor do we rank applications. We choose to have our reviews written from the perspective of not so much convincing someone they should buy the application but rather raise the awareness of the application and where it’s strengths and usefulness lies rather than dwelling on the shortcomings (unless those shortcomings make the application a pain to use).
I don’t want to debate the choice of subdivision levels, but consider the fact that Luxology chose the image based sculpting to subdivision levels as a compromise, and I think it’s a reasonable one. Nevercenter chose to have subdivision levels but you can see how long it took to get it to work reasonably. modo is no longer a modeler focused application, so expecting the be-all-end-all workflow of sculpting isn’t practical and shouldn’t be expected.
