I know Modo shouldn’t necessarily operate the same way as Mudbox or Zbrush, but It don’t see how anyone who is used to that kind of non-destructive workflow could warm up to the idea of not being able to step down in subdivision levels and do lower level editing. That is instrumental to how almost anyone who sculpts in 3d with zbrush or whatever works.
Keep in mind that there is another way of doing bigger, low level changes by utilizing Modos Deform toolset and custom tool+falloff combinations for example. It’s not quite ZBrushs posing system(don’t know the name) but one can achieve similar effects. This goes further than what’s possible in Mudbox and prevents from the hassle of exporting, re-posing, importing.
I’ll give sculpting in Modo an extensive try on weekend,
